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tree-wide: do not try to use outputs with no scene_output
- check for valid scene_output in output_is_usable()
- change many "output != NULL" checks to use output_is_usable()
- remove one now-redundant separate check for valid scene_output
Fixes a crash at startup (with autoEnableOutputs=no) due to
dereferencing null scene_output in create_output_config() since:
7d7ece21d9
("output: suppress error when output position is unavailable")
Fixes: #3357
This commit is contained in:
parent
81778a16bb
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9 changed files with 24 additions and 31 deletions
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@ -95,7 +95,7 @@ ssd_extents_update(struct ssd *ssd)
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wlr_scene_node_set_enabled(&ssd->extents.tree->node, true);
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}
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if (!view->output) {
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if (!output_is_usable(view->output)) {
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return;
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}
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