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src: put designated initializers in member order
Out-of-order named initializers are allowed in C (unlike in C++) but are still surprising - I don't see a reason not to put them in order.
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4 changed files with 16 additions and 16 deletions
18
src/theme.c
18
src/theme.c
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@ -289,49 +289,49 @@ load_buttons(struct theme *theme)
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{
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struct button buttons[] = { {
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.name = "menu",
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.fallback_button = (const char[]){ 0x00, 0x21, 0x33, 0x1E, 0x0C, 0x00 },
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.type = LAB_SSD_BUTTON_WINDOW_MENU,
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.state_set = 0,
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.fallback_button = (const char[]){ 0x00, 0x21, 0x33, 0x1E, 0x0C, 0x00 },
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}, {
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.name = "iconify",
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.fallback_button = (const char[]){ 0x00, 0x00, 0x00, 0x00, 0x3f, 0x3f },
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.type = LAB_SSD_BUTTON_ICONIFY,
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.state_set = 0,
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.fallback_button = (const char[]){ 0x00, 0x00, 0x00, 0x00, 0x3f, 0x3f },
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}, {
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.name = "max",
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.fallback_button = (const char[]){ 0x3f, 0x3f, 0x21, 0x21, 0x21, 0x3f },
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.type = LAB_SSD_BUTTON_MAXIMIZE,
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.state_set = 0,
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.fallback_button = (const char[]){ 0x3f, 0x3f, 0x21, 0x21, 0x21, 0x3f },
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}, {
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.name = "max_toggled",
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.fallback_button = (const char[]){ 0x3e, 0x22, 0x2f, 0x29, 0x39, 0x0f },
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.type = LAB_SSD_BUTTON_MAXIMIZE,
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.state_set = LAB_BS_TOGGLED,
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.fallback_button = (const char[]){ 0x3e, 0x22, 0x2f, 0x29, 0x39, 0x0f },
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}, {
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.name = "shade",
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.fallback_button = (const char[]){ 0x3f, 0x3f, 0x00, 0x0c, 0x1e, 0x3f },
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.type = LAB_SSD_BUTTON_SHADE,
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.state_set = 0,
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.fallback_button = (const char[]){ 0x3f, 0x3f, 0x00, 0x0c, 0x1e, 0x3f },
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}, {
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.name = "shade_toggled",
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.fallback_button = (const char[]){ 0x3f, 0x3f, 0x00, 0x3f, 0x1e, 0x0c },
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.type = LAB_SSD_BUTTON_SHADE,
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.state_set = LAB_BS_TOGGLED,
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.fallback_button = (const char[]){ 0x3f, 0x3f, 0x00, 0x3f, 0x1e, 0x0c },
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}, {
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.name = "desk",
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.fallback_button = (const char[]){ 0x33, 0x33, 0x00, 0x00, 0x33, 0x33 },
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.type = LAB_SSD_BUTTON_OMNIPRESENT,
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.state_set = 0,
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.fallback_button = (const char[]){ 0x33, 0x33, 0x00, 0x00, 0x33, 0x33 },
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}, {
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.name = "desk_toggled",
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.fallback_button = (const char[]){ 0x00, 0x1e, 0x1a, 0x16, 0x1e, 0x00 },
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.type = LAB_SSD_BUTTON_OMNIPRESENT,
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.state_set = LAB_BS_TOGGLED,
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.fallback_button = (const char[]){ 0x00, 0x1e, 0x1a, 0x16, 0x1e, 0x00 },
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}, {
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.name = "close",
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.fallback_button = (const char[]){ 0x33, 0x3f, 0x1e, 0x1e, 0x3f, 0x33 },
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.type = LAB_SSD_BUTTON_CLOSE,
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.state_set = 0,
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.fallback_button = (const char[]){ 0x33, 0x3f, 0x1e, 0x1e, 0x3f, 0x33 },
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}, {
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.name = "menu_hover",
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.type = LAB_SSD_BUTTON_WINDOW_MENU,
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