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menu: eliminate dead code
The deleted lines were dead code that didn't make any sense (even if it were not dead, it should have recreated the parent of the hidden menu rather than the hidden menu itself).
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1 changed files with 0 additions and 3 deletions
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@ -918,9 +918,6 @@ menu_hide_submenu(struct server *server, const char *id)
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}
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}
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}
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if (hide_menu->scene_tree) {
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menu_update_scene(hide_menu);
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}
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}
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static void
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