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ssd: Make ssd_get_part_type() work for corner buttons
Corner buttons (WINDOW_MENU and CLOSE) are one more level down in the scene-tree (see add_scene_button_corner() in ssd_part.c). This fixes a minor issue where, when right-clicking on the CLOSE button, the client-menu would be displayed in the wrong location.
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parent
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48fde32e62
1 changed files with 6 additions and 0 deletions
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@ -68,12 +68,16 @@ ssd_get_part_type(struct view *view, struct wlr_scene_node *node)
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struct wl_list *part_list = NULL;
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struct wlr_scene_tree *grandparent =
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node->parent ? node->parent->node.parent : NULL;
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struct wlr_scene_tree *greatgrandparent =
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grandparent ? grandparent->node.parent : NULL;
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/* active titlebar */
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if (node->parent == view->ssd.titlebar.active.tree) {
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part_list = &view->ssd.titlebar.active.parts;
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} else if (grandparent == view->ssd.titlebar.active.tree) {
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part_list = &view->ssd.titlebar.active.parts;
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} else if (greatgrandparent == view->ssd.titlebar.active.tree) {
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part_list = &view->ssd.titlebar.active.parts;
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/* extents */
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} else if (node->parent == view->ssd.extents.tree) {
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@ -88,6 +92,8 @@ ssd_get_part_type(struct view *view, struct wlr_scene_node *node)
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part_list = &view->ssd.titlebar.inactive.parts;
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} else if (grandparent == view->ssd.titlebar.inactive.tree) {
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part_list = &view->ssd.titlebar.inactive.parts;
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} else if (greatgrandparent == view->ssd.titlebar.inactive.tree) {
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part_list = &view->ssd.titlebar.inactive.parts;
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/* inactive border */
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} else if (node->parent == view->ssd.border.inactive.tree) {
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