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	magnifier: fix high CPU usage even with magnifier disabled
Fixes the high CPU usage issue reported by @droc12345. Changing `last_mag != is_magnify_on()` to `last_mag == is_magnify_on()` works fine, but this check isn't needed in the first place because magnifier state changes call `wlr_output_schedule_frame()`, which sets `wlr_output->needs_frame`. Also added a FIXME comment regarding the performance issue when the magnifier is enabled.
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					 1 changed files with 7 additions and 5 deletions
				
			
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					@ -47,16 +47,18 @@ lab_wlr_scene_output_commit(struct wlr_scene_output *scene_output)
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	struct wlr_output_state *state = &wlr_output->pending;
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						struct wlr_output_state *state = &wlr_output->pending;
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	struct output *output = wlr_output->data;
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						struct output *output = wlr_output->data;
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	bool wants_magnification = output_wants_magnification(output);
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						bool wants_magnification = output_wants_magnification(output);
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	static bool last_mag = false;
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						/*
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						 * FIXME: Regardless of wants_magnification, we are currently adding
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						 * damages to next frame when magnifier is shown, which forces
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						 * rendering on every output commit and overloads CPU.
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						 * We also need to verify the necessity of wants_magnification.
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						 */
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	if (!wlr_output->needs_frame && !pixman_region32_not_empty(
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						if (!wlr_output->needs_frame && !pixman_region32_not_empty(
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			&scene_output->damage_ring.current) && !wants_magnification
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								&scene_output->damage_ring.current) && !wants_magnification) {
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			&& last_mag != is_magnify_on()) {
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		return false;
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							return false;
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	}
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						}
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	last_mag = is_magnify_on();
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	if (!wlr_scene_output_build_state(scene_output, state, NULL)) {
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						if (!wlr_scene_output_build_state(scene_output, state, NULL)) {
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		wlr_log(WLR_ERROR, "Failed to build output state for %s",
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							wlr_log(WLR_ERROR, "Failed to build output state for %s",
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			wlr_output->name);
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								wlr_output->name);
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