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cursor: Update focus at various additional points
- When XDG and XWayland views are positioned (view_moved()). - When unmanaged XWayland surfaces are mapped, unmapped, or moved. Do not update cursor focus during an out-of-surface drag. Along with the existing call in desktop_move_to_front(), this should hopefully cover the majority of cases where the cursor focus could get out-of-date, with the possible exception of layer-shell surfaces.
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3 changed files with 11 additions and 1 deletions
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@ -27,6 +27,11 @@ is_surface(enum ssd_part_type view_area)
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void
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cursor_rebase(struct seat *seat, uint32_t time_msec, bool force)
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{
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if (seat->pressed.surface) {
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/* Don't leave surface while a button is pressed */
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return;
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}
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double sx, sy;
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struct wlr_scene_node *node;
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enum ssd_part_type view_area = LAB_SSD_NONE;
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@ -41,7 +46,7 @@ cursor_rebase(struct seat *seat, uint32_t time_msec, bool force)
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if (surface) {
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if (!force && surface == seat->seat->pointer_state.focused_surface) {
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/*
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* Usually we prevent re-entering an already focued surface
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* Usually we prevent re-entering an already focused surface
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* because it sends useless leave and enter events.
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*
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* They may also seriously confuse clients if sent between
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