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ssd: respect logical size when displaying window icon
get_scale_box() was using the raw pixel size of the icon buffer for layout, which caused the icon to be incorrectly scaled up if the buffer scale was >1.
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parent
ddfaae98ad
commit
465aac5514
3 changed files with 9 additions and 9 deletions
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@ -149,7 +149,7 @@ struct ssd_part *add_scene_button(struct wl_list *part_list,
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struct lab_data_buffer *buffers[LAB_BS_ALL + 1], int x,
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struct view *view);
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void update_window_icon_buffer(struct wlr_scene_node *button_node,
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struct wlr_buffer *buffer);
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struct lab_data_buffer *buffer);
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/* SSD internal helpers */
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struct ssd_part *ssd_get_part(
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@ -80,12 +80,12 @@ add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
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}
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static struct wlr_box
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get_scale_box(struct wlr_buffer *buffer, double container_width,
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get_scale_box(struct lab_data_buffer *buffer, double container_width,
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double container_height)
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{
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struct wlr_box icon_geo = {
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.width = buffer->width,
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.height = buffer->height
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.width = buffer->logical_width,
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.height = buffer->logical_height
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};
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/* Scale down buffer if required */
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@ -107,7 +107,7 @@ get_scale_box(struct wlr_buffer *buffer, double container_width,
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void
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update_window_icon_buffer(struct wlr_scene_node *button_node,
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struct wlr_buffer *buffer)
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struct lab_data_buffer *buffer)
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{
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(button_node);
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@ -116,7 +116,7 @@ update_window_icon_buffer(struct wlr_scene_node *button_node,
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rc.theme->window_button_width,
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rc.theme->title_height);
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wlr_scene_buffer_set_buffer(scene_buffer, buffer);
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wlr_scene_buffer_set_buffer(scene_buffer, &buffer->base);
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wlr_scene_buffer_set_dest_size(scene_buffer,
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icon_geo.width, icon_geo.height);
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wlr_scene_node_set_position(button_node, icon_geo.x, icon_geo.y);
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@ -145,11 +145,11 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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if (!buffers[state_set]) {
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continue;
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}
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struct wlr_buffer *icon_buffer = &buffers[state_set]->base;
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struct lab_data_buffer *icon_buffer = buffers[state_set];
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struct wlr_box icon_geo = get_scale_box(icon_buffer,
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rc.theme->window_button_width, rc.theme->title_height);
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struct ssd_part *icon_part = add_scene_buffer(part_list, type,
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parent, icon_buffer, icon_geo.x, icon_geo.y);
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parent, &icon_buffer->base, icon_geo.x, icon_geo.y);
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/* Make sure big icons are scaled down if necessary */
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wlr_scene_buffer_set_dest_size(
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wlr_scene_buffer_from_node(icon_part->node),
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@ -635,7 +635,7 @@ ssd_update_window_icon(struct ssd *ssd)
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for (uint8_t state_set = 0; state_set <= LAB_BS_ALL; state_set++) {
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if (button->nodes[state_set]) {
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update_window_icon_buffer(button->nodes[state_set],
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&icon_buffer->base);
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icon_buffer);
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}
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}
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} FOR_EACH_END
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