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img: remove padding_x from lab_img_render()
padding_x in lab_img_render() was just to make sure window icons in the titlebar doesn't get too close to adjacent buttons and it didn't felt clean. To remove it from lab_img, this commit changes the size of window icon buffers from (window.button.width)x(window.button.height) to (window.button.width * 0.8)x(window.button.height) and horizontally slide it by (window.button.width * 0.1) to keep the horizontal padding. Note that the size of the hitbox for a window icon is kept the same and nothing is changed from user's perspective.
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parent
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commit
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8 changed files with 20 additions and 30 deletions
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@ -632,9 +632,9 @@ ssd_update_window_icon(struct ssd *ssd)
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struct scaled_img_buffer *img_buffer =
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scaled_img_buffer_from_node(node);
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scaled_img_buffer_update(img_buffer, icon_img,
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theme->window_button_width,
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theme->window_button_height,
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icon_padding);
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theme->window_button_width - 2 * icon_padding,
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theme->window_button_height);
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wlr_scene_node_set_position(node, icon_padding, 0);
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}
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}
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} FOR_EACH_END
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