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img: remove padding_x from lab_img_render()
padding_x in lab_img_render() was just to make sure window icons in the titlebar doesn't get too close to adjacent buttons and it didn't felt clean. To remove it from lab_img, this commit changes the size of window icon buffers from (window.button.width)x(window.button.height) to (window.button.width * 0.8)x(window.button.height) and horizontally slide it by (window.button.width * 0.1) to keep the horizontal padding. Note that the size of the hitbox for a window icon is kept the same and nothing is changed from user's perspective.
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parent
a0cf6bb068
commit
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8 changed files with 20 additions and 30 deletions
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@ -36,7 +36,7 @@ img_svg_load(const char *filename)
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}
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struct lab_data_buffer *
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img_svg_render(RsvgHandle *svg, int w, int h, int padding_x, double scale)
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img_svg_render(RsvgHandle *svg, int w, int h, double scale)
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{
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struct lab_data_buffer *buffer = buffer_create_cairo(w, h, scale);
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cairo_surface_t *image = buffer->surface;
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@ -44,9 +44,7 @@ img_svg_render(RsvgHandle *svg, int w, int h, int padding_x, double scale)
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GError *err = NULL;
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RsvgRectangle viewport = {
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.x = padding_x,
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.y = 0,
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.width = w - 2 * padding_x,
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.width = w,
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.height = h,
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};
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rsvg_handle_render_document(svg, cr, &viewport, &err);
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