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img: remove padding_x from lab_img_render()
padding_x in lab_img_render() was just to make sure window icons in the titlebar doesn't get too close to adjacent buttons and it didn't felt clean. To remove it from lab_img, this commit changes the size of window icon buffers from (window.button.width)x(window.button.height) to (window.button.width * 0.8)x(window.button.height) and horizontally slide it by (window.button.width * 0.1) to keep the horizontal padding. Note that the size of the hitbox for a window icon is kept the same and nothing is changed from user's perspective.
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parent
a0cf6bb068
commit
45f73b58a1
8 changed files with 20 additions and 30 deletions
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@ -15,7 +15,7 @@ _create_buffer(struct scaled_scene_buffer *scaled_buffer, double scale)
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{
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struct scaled_img_buffer *self = scaled_buffer->data;
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struct lab_data_buffer *buffer = lab_img_render(self->img,
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self->width, self->height, self->padding, scale);
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self->width, self->height, scale);
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return buffer;
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}
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@ -36,8 +36,7 @@ _equal(struct scaled_scene_buffer *scaled_buffer_a,
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return lab_img_equal(a->img, b->img)
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&& a->width == b->width
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&& a->height == b->height
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&& a->padding == b->padding;
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&& a->height == b->height;
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}
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static struct scaled_scene_buffer_impl impl = {
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@ -48,7 +47,7 @@ static struct scaled_scene_buffer_impl impl = {
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struct scaled_img_buffer *
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scaled_img_buffer_create(struct wlr_scene_tree *parent, struct lab_img *img,
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int width, int height, int padding)
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int width, int height)
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{
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assert(img);
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struct scaled_scene_buffer *scaled_buffer = scaled_scene_buffer_create(
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@ -59,7 +58,6 @@ scaled_img_buffer_create(struct wlr_scene_tree *parent, struct lab_img *img,
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self->img = lab_img_copy(img);
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self->width = width;
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self->height = height;
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self->padding = padding;
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scaled_buffer->data = self;
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@ -70,14 +68,13 @@ scaled_img_buffer_create(struct wlr_scene_tree *parent, struct lab_img *img,
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void
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scaled_img_buffer_update(struct scaled_img_buffer *self, struct lab_img *img,
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int width, int height, int padding)
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int width, int height)
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{
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assert(img);
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lab_img_destroy(self->img);
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self->img = lab_img_copy(img);
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self->width = width;
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self->height = height;
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self->padding = padding;
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scaled_scene_buffer_request_update(self->scaled_buffer, width, height);
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}
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