magnifier: fix flickering on simultaneous gamma changes

Gamma changes take another code path and thus did not
render the magnifier. This patch consalidates both
code paths and therefore also renders the magnifier on
gamma changes.

Fixes: #1905
This commit is contained in:
Consolatis 2024-06-17 16:36:07 +02:00
parent b8c3e064e7
commit 45b197b8a4
4 changed files with 61 additions and 37 deletions

View file

@ -48,6 +48,36 @@ get_tearing_preference(struct output *output)
return server->active_view->tearing_hint;
}
static void
output_apply_gamma(struct output *output)
{
assert(output);
assert(output->gamma_lut_changed);
struct server *server = output->server;
struct wlr_scene_output *scene_output = output->scene_output;
struct wlr_output_state pending;
wlr_output_state_init(&pending);
output->gamma_lut_changed = false;
struct wlr_gamma_control_v1 *gamma_control =
wlr_gamma_control_manager_v1_get_control(
server->gamma_control_manager_v1,
output->wlr_output);
if (!wlr_gamma_control_v1_apply(gamma_control, &pending)) {
wlr_output_state_finish(&pending);
return;
}
if (!lab_wlr_scene_output_commit(scene_output, &pending)) {
wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
}
wlr_output_state_finish(&pending);
}
static void
output_frame_notify(struct wl_listener *listener, void *data)
{
@ -71,39 +101,23 @@ output_frame_notify(struct wl_listener *listener, void *data)
return;
}
struct wlr_output *wlr_output = output->wlr_output;
struct server *server = output->server;
if (output->gamma_lut_changed) {
struct wlr_output_state pending;
wlr_output_state_init(&pending);
if (!wlr_scene_output_build_state(output->scene_output, &pending, NULL)) {
return;
}
output->gamma_lut_changed = false;
struct wlr_gamma_control_v1 *gamma_control =
wlr_gamma_control_manager_v1_get_control(
server->gamma_control_manager_v1, wlr_output);
if (!wlr_gamma_control_v1_apply(gamma_control, &pending)) {
wlr_output_state_finish(&pending);
return;
}
/*
* We are not mixing the gamma state with
* other pending output changes to make it
* easier to handle a failed output commit
* due to gamma without impacting other
* unrelated output changes.
*/
output_apply_gamma(output);
} else {
output->wlr_output->pending.tearing_page_flip =
get_tearing_preference(output);
if (!wlr_output_commit_state(output->wlr_output, &pending)) {
wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
wlr_output_state_finish(&pending);
return;
}
wlr_damage_ring_rotate(&output->scene_output->damage_ring);
wlr_output_state_finish(&pending);
return;
lab_wlr_scene_output_commit(output->scene_output,
&output->wlr_output->pending);
}
output->wlr_output->pending.tearing_page_flip =
get_tearing_preference(output);
lab_wlr_scene_output_commit(output->scene_output);
struct timespec now = { 0 };
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_output_send_frame_done(output->scene_output, &now);