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graphic-helpers: add border_rect
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parent
f2b020b239
commit
44beeffbd7
2 changed files with 120 additions and 58 deletions
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@ -9,29 +9,49 @@ struct wlr_scene_tree;
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struct wlr_scene_rect;
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struct wlr_fbox;
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struct multi_rect {
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struct border_rect {
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struct wlr_scene_tree *tree;
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int line_width; /* read-only */
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int border_width; /* read-only */
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/* Private */
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struct wlr_scene_rect *top[3];
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struct wlr_scene_rect *bottom[3];
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struct wlr_scene_rect *left[3];
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struct wlr_scene_rect *right[3];
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struct wlr_scene_rect *top;
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struct wlr_scene_rect *bottom;
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struct wlr_scene_rect *left;
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struct wlr_scene_rect *right;
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struct wlr_scene_rect *bg;
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struct wl_listener destroy;
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};
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struct multi_rect {
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struct wlr_scene_tree *tree;
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/* Private */
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struct border_rect *border_rects[3];
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struct wl_listener destroy;
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};
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/**
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* Create a new rectangular with a single border (border_rect).
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*
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* bg_color can take NULL, in which case no background is rendered.
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*
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* A border_rect can be positioned by positioning border_rect->tree->node.
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*
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* It can be destroyed by destroying its tree node (or one of its parent nodes).
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* Once the tree node has been destroyed the struct will be free'd automatically.
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*/
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struct border_rect *border_rect_create(struct wlr_scene_tree *parent,
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float border_color[4], float bg_color[4], int border_width);
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void border_rect_set_size(struct border_rect *rect, int width, int height);
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/**
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* Create a new multi_rect.
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* A multi_rect consists of 3 nested rectangular outlines.
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* Each of the rectangular outlines is using the same @line_width
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* but its own color based on the @colors argument.
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*
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* The multi-rect can be positioned by positioning multi_rect->tree->node.
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*
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* It can be destroyed by destroying its tree node (or one of its
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* parent nodes). Once the tree node has been destroyed the struct
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* will be free'd automatically.
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* A multi_rect consists of 3 nested border_rects without a background.
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* Each of the border_rect is using the same @line_width but its own color
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* based on the @colors argument.
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*/
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struct multi_rect *multi_rect_create(struct wlr_scene_tree *parent,
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float *colors[3], int line_width);
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@ -11,6 +11,83 @@
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#include "common/macros.h"
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#include "common/mem.h"
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static void
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border_rect_destroy_notify(struct wl_listener *listener, void *data)
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{
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struct border_rect *rect = wl_container_of(listener, rect, destroy);
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wl_list_remove(&rect->destroy.link);
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free(rect);
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}
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struct border_rect *
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border_rect_create(struct wlr_scene_tree *parent, float border_color[4],
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float bg_color[4], int border_width)
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{
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struct border_rect *rect = znew(*rect);
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rect->border_width = border_width;
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rect->tree = wlr_scene_tree_create(parent);
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rect->destroy.notify = border_rect_destroy_notify;
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wl_signal_add(&rect->tree->node.events.destroy, &rect->destroy);
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rect->top = wlr_scene_rect_create(rect->tree, 0, 0, border_color);
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rect->right = wlr_scene_rect_create(rect->tree, 0, 0, border_color);
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rect->bottom = wlr_scene_rect_create(rect->tree, 0, 0, border_color);
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rect->left = wlr_scene_rect_create(rect->tree, 0, 0, border_color);
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if (bg_color) {
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rect->bg = wlr_scene_rect_create(rect->tree, 0, 0, bg_color);
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}
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return rect;
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}
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void
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border_rect_set_size(struct border_rect *rect, int width, int height)
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{
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assert(rect);
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int border_width = rect->border_width;
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/*
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* The border is drawn like below:
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*
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* <--width-->
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* +---------+ ^
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* +-+-----+-+ |
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* | | | | height
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* | | | | |
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* +-+-----+-+ |
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* +---------+ v
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*/
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/* Update positions (positions of top/left rectangles are static) */
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wlr_scene_node_set_position(&rect->top->node,
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0, 0);
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wlr_scene_node_set_position(&rect->bottom->node,
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0, height - border_width);
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wlr_scene_node_set_position(&rect->left->node,
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0, border_width);
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wlr_scene_node_set_position(&rect->right->node,
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width - border_width, border_width);
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if (rect->bg) {
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wlr_scene_node_set_position(&rect->bg->node,
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border_width, border_width);
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}
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/* Update sizes */
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wlr_scene_rect_set_size(rect->top,
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width, border_width);
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wlr_scene_rect_set_size(rect->bottom,
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width, border_width);
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wlr_scene_rect_set_size(rect->left,
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border_width, height - border_width * 2);
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wlr_scene_rect_set_size(rect->right,
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border_width, height - border_width * 2);
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if (rect->bg) {
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wlr_scene_rect_set_size(rect->bg,
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width - border_width * 2,
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height - border_width * 2);
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}
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}
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static void
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multi_rect_destroy_notify(struct wl_listener *listener, void *data)
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{
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@ -23,61 +100,26 @@ struct multi_rect *
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multi_rect_create(struct wlr_scene_tree *parent, float *colors[3], int line_width)
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{
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struct multi_rect *rect = znew(*rect);
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rect->line_width = line_width;
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rect->tree = wlr_scene_tree_create(parent);
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rect->destroy.notify = multi_rect_destroy_notify;
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wl_signal_add(&rect->tree->node.events.destroy, &rect->destroy);
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for (size_t i = 0; i < 3; i++) {
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rect->top[i] = wlr_scene_rect_create(rect->tree, 0, 0, colors[i]);
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rect->right[i] = wlr_scene_rect_create(rect->tree, 0, 0, colors[i]);
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rect->bottom[i] = wlr_scene_rect_create(rect->tree, 0, 0, colors[i]);
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rect->left[i] = wlr_scene_rect_create(rect->tree, 0, 0, colors[i]);
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wlr_scene_node_set_position(&rect->top[i]->node,
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rect->border_rects[i] = border_rect_create(rect->tree, colors[i],
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NULL, line_width);
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wlr_scene_node_set_position(&rect->border_rects[i]->tree->node,
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i * line_width, i * line_width);
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wlr_scene_node_set_position(&rect->left[i]->node,
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i * line_width, (i + 1) * line_width);
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}
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return rect;
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}
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void
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multi_rect_set_size(struct multi_rect *rect, int width, int height)
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multi_rect_set_size(struct multi_rect *multi_rect, int width, int height)
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{
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assert(rect);
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int line_width = rect->line_width;
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/*
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* The outmost outline is drawn like below:
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*
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* |--width--|
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*
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* +---------+ ---
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* +-+-----+-+ |
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* | | | | height
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* | | | | |
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* +-+-----+-+ |
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* +---------+ ---
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*/
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for (int i = 0; i < 3; i++) {
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/* Reposition, top and left don't ever change */
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wlr_scene_node_set_position(&rect->right[i]->node,
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width - (i + 1) * line_width, (i + 1) * line_width);
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wlr_scene_node_set_position(&rect->bottom[i]->node,
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i * line_width, height - (i + 1) * line_width);
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/* Update sizes */
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wlr_scene_rect_set_size(rect->top[i],
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MAX(width - i * line_width * 2, 0),
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line_width);
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wlr_scene_rect_set_size(rect->bottom[i],
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MAX(width - i * line_width * 2, 0),
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line_width);
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wlr_scene_rect_set_size(rect->left[i],
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line_width,
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MAX(height - (i + 1) * line_width * 2, 0));
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wlr_scene_rect_set_size(rect->right[i],
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line_width,
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MAX(height - (i + 1) * line_width * 2, 0));
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assert(multi_rect);
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int line_width = multi_rect->border_rects[0]->border_width;
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for (size_t i = 0; i < 3; i++) {
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border_rect_set_size(multi_rect->border_rects[i],
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width - i * line_width * 2, height - i * line_width * 2);
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}
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}
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