ssd: following coding style

This commit is contained in:
diredocks 2025-06-06 04:34:43 +08:00
parent e08f8af667
commit 42faf94973

View file

@ -293,15 +293,15 @@ ssd_shadow_update(struct ssd *ssd)
bool maximized = view->maximized == VIEW_AXIS_BOTH;
bool tiled_shadows = false;
if (rc.shadows_on_tiled) {
if (rc.gap >= theme->window[THEME_ACTIVE].shadow_size &&
rc.gap >= theme->window[THEME_INACTIVE].shadow_size) {
if (rc.gap >= theme->window[THEME_ACTIVE].shadow_size
&& rc.gap >= theme->window[THEME_INACTIVE].shadow_size) {
tiled_shadows = true;
} else {
wlr_log(WLR_INFO, "gap size < shadow_size, ignore rc.shadows_ontiled");
}
};
bool show_shadows = rc.shadows_enabled && !maximized &&
(!view_is_tiled(ssd->view) || tiled_shadows);
bool show_shadows = rc.shadows_enabled && !maximized
&& (!view_is_tiled(ssd->view) || tiled_shadows);
wlr_scene_node_set_enabled(&ssd->shadow.tree->node, show_shadows);
if (show_shadows) {
set_shadow_geometry(ssd);