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menu: fix unexpected behavior when a menu is opened from another menu
server->menu_current should be cleared before calling actions_run() as it may internally call menu_open_root(). Clearing it after actions_run() leads to an inconsistent state where a menu is opened but server->menu_current is NULL. It even lead to a segfault when the item opening another menu is contained in a pipemenu, because menu_open_root() calls destroy_pipemenu() when server->menu_current is set, which makes accessing item->actions a UAF.
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465488110d
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4072a80eba
1 changed files with 1 additions and 6 deletions
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@ -1720,13 +1720,9 @@ menu_execute_item(struct menuitem *item)
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return false;
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}
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/*
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* We close the menu here to provide a faster feedback to the user.
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* We do that without resetting the input state so src/cursor.c
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* can do its own clean up on the following RELEASE event.
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*/
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struct server *server = item->parent->server;
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menu_close(server->menu_current);
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server->menu_current = NULL;
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seat_focus_override_end(&server->seat);
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/*
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@ -1746,7 +1742,6 @@ menu_execute_item(struct menuitem *item)
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&item->actions, NULL);
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}
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server->menu_current = NULL;
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destroy_pipemenus(server);
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return true;
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}
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