interactive: Fix crash if a window is destroyed while moving it

Need to clean this up if it's our grabbed window!

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2021-12-03 08:09:19 +00:00 committed by Johan Malm
parent a9f11c5fc7
commit 3e973c92ab
4 changed files with 10 additions and 0 deletions

View file

@ -38,3 +38,10 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
break;
}
}
void interactive_end(struct view *view) {
if (view->server->grabbed_view == view) {
view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
view->server->grabbed_view = NULL;
}
}