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interactive: Fix crash if a window is destroyed while moving it
Need to clean this up if it's our grabbed window! Signed-off-by: Joshua Ashton <joshua@froggi.es>
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4 changed files with 10 additions and 0 deletions
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@ -452,6 +452,7 @@ void seat_set_focus_layer(struct seat *seat, struct wlr_layer_surface_v1 *layer)
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void interactive_begin(struct view *view, enum input_mode mode,
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uint32_t edges);
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void interactive_end(struct view *view);
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void output_init(struct server *server);
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void output_damage_surface(struct output *output, struct wlr_surface *surface,
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