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	dnd: refocus surface under cursor on drag-destroy
Keyboard focus is not changed during drag, so we need to refocus the surface under the cursor and the end of a drag-and-drop operation. Fixes issue #939
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					 2 changed files with 13 additions and 2 deletions
				
			
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			@ -2,6 +2,7 @@
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#ifndef LABWC_CURSOR_H
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#define LABWC_CURSOR_H
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/util/edges.h>
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#include "ssd.h"
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								src/dnd.c
									
										
									
									
									
								
							
							
						
						
									
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								src/dnd.c
									
										
									
									
									
								
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			@ -4,6 +4,7 @@
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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#include "common/mem.h"
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#include "cursor.h"
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#include "dnd.h"
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#include "labwc.h"  /* for struct seat */
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			@ -135,8 +136,17 @@ handle_drag_destroy(struct wl_listener *listener, void *data)
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	seat->drag.active = false;
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	wl_list_remove(&seat->drag.events.destroy.link);
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	wlr_scene_node_set_enabled(&seat->drag.icons->node, false);
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	/* TODO: Not sure we actually need the following */
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	desktop_focus_topmost_mapped_view(seat->server);
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	/*
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	 * Keyboard focus is not changed during drag, so we need to refocus the
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	 * current surface under the cursor.
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	 */
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	struct cursor_context ctx = get_cursor_context(seat->server);
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	if (!ctx.surface) {
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		return;
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	}
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	seat_focus_surface(seat, NULL);
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	seat_focus_surface(seat, ctx.surface);
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}
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/* Public API */
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