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dnd: refocus surface under cursor on drag-destroy
Keyboard focus is not changed during drag, so we need to refocus the surface under the cursor and the end of a drag-and-drop operation. Fixes issue #939
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2 changed files with 13 additions and 2 deletions
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@ -2,6 +2,7 @@
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#ifndef LABWC_CURSOR_H
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#define LABWC_CURSOR_H
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/util/edges.h>
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#include "ssd.h"
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14
src/dnd.c
14
src/dnd.c
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@ -4,6 +4,7 @@
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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#include "common/mem.h"
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#include "cursor.h"
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#include "dnd.h"
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#include "labwc.h" /* for struct seat */
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@ -135,8 +136,17 @@ handle_drag_destroy(struct wl_listener *listener, void *data)
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seat->drag.active = false;
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wl_list_remove(&seat->drag.events.destroy.link);
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wlr_scene_node_set_enabled(&seat->drag.icons->node, false);
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/* TODO: Not sure we actually need the following */
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desktop_focus_topmost_mapped_view(seat->server);
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/*
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* Keyboard focus is not changed during drag, so we need to refocus the
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* current surface under the cursor.
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*/
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struct cursor_context ctx = get_cursor_context(seat->server);
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if (!ctx.surface) {
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return;
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}
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seat_focus_surface(seat, NULL);
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seat_focus_surface(seat, ctx.surface);
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}
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/* Public API */
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