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final spacing cleanups?
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parent
b1f9619822
commit
387555f780
1 changed files with 8 additions and 8 deletions
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@ -103,7 +103,7 @@ menu_create(struct server *server, const char *id, const char *label)
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server->theme->menu_border_width,
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server->theme->menu_border_width);
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/* Create a new scene tree for menu items */
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/* Create a new scene tree for menu items */
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menu->items_tree = wlr_scene_tree_create(menu->scene_tree);
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wlr_scene_node_set_position(&menu->items_tree->node,
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server->theme->menu_border_width,
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@ -139,7 +139,7 @@ menu_update_width(struct menu *menu)
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if (item->native_width > max_width) {
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max_width = item->native_width < theme->menu_max_width
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? item->native_width : theme->menu_max_width;
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}
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}
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}
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menu->size.width = max_width + 2 * theme->menu_item_padding_x;
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/* Update border size */
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@ -255,7 +255,7 @@ item_create(struct menu *menu, const char *text, bool show_arrow)
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{
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assert(menu);
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assert(text);
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struct menuitem *menuitem = znew(*menuitem);
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menuitem->parent = menu;
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menuitem->selectable = true;
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@ -277,7 +277,7 @@ item_create(struct menu *menu, const char *text, bool show_arrow)
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menuitem->tree = wlr_scene_tree_create(menu->items_tree);
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node_descriptor_create(&menuitem->tree->node,
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LAB_NODE_DESC_MENUITEM, menuitem);
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/* Tree for each state to hold background and text buffer */
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menuitem->normal.tree = wlr_scene_tree_create(menuitem->tree);
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menuitem->selected.tree = wlr_scene_tree_create(menuitem->tree);
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@ -347,7 +347,7 @@ separator_create(struct menu *menu, const char *label)
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: LAB_MENU_TITLE;
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struct server *server = menu->server;
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struct theme *theme = server->theme;
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if (menuitem->type == LAB_MENU_TITLE) {
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menuitem->height = theme->menu_item_height;
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menuitem->native_width = font_width(&rc.font_menuheader, label);
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@ -1187,9 +1187,9 @@ menu_free(struct menu *menu)
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}
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/*
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* Destroying the root node will destroy everything,
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* including node descriptors and scaled_font_buffers.
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*/
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* Destroying the root node will destroy everything,
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* including node descriptors and scaled_font_buffers.
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*/
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wlr_scene_node_destroy(&menu->border->node);
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wlr_scene_node_destroy(&menu->background->node);
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wlr_scene_node_destroy(&menu->items_tree->node);
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