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desktop_node_and_view_at(): handle layer surfaces
+ Replace some tabs with spaces in include/node.h Fixes: #278
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2 changed files with 9 additions and 4 deletions
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@ -29,10 +29,10 @@ struct node_descriptor {
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* @scene_node: wlr_scene_node to attached node_descriptor to
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* @type: node descriptor type
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* @data: struct to point to as follows:
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* - LAB_NODE_DESC_VIEW struct view
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* - LAB_NODE_DESC_XDG_POPUP struct view
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* - LAB_NODE_DESC_LAYER_SURFACE struct lab_layer_surface
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* - LAB_NODE_DESC_LAYER_POPUP struct lab_layer_popup
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* - LAB_NODE_DESC_VIEW struct view
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* - LAB_NODE_DESC_XDG_POPUP struct view
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* - LAB_NODE_DESC_LAYER_SURFACE struct lab_layer_surface
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* - LAB_NODE_DESC_LAYER_POPUP struct lab_layer_popup
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*/
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void node_descriptor_create(struct wlr_scene_node *scene_node,
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enum node_descriptor_type type, void *data);
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@ -294,6 +294,11 @@ desktop_node_and_view_at(struct server *server, double lx, double ly,
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if (desc->type == LAB_NODE_DESC_XDG_POPUP) {
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goto has_view_data;
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}
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if (desc->type == LAB_NODE_DESC_LAYER_SURFACE) {
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/* FIXME: we shouldn't have to set *view_area */
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*view_area = LAB_SSD_CLIENT;
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return NULL;
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}
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if (desc->type == LAB_NODE_DESC_LAYER_POPUP) {
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/* FIXME: we shouldn't have to set *view_area */
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*view_area = LAB_SSD_CLIENT;
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