layer: change logic for giving keyboard-interactivity

Use the following logic:
 - Exclusive: Grant regardless of layer (previously it was only given if
   in top or overlay layers) AND grant if in the same or higher layer
   (nearer overlay) compared with other clients with exclusive
   interactivity.
 - On-demand: Grant only if no other layer-shell client has exclusive
   keyboard interactivity. Previously it was treated the same as
   exclusive.
 - None: Unset focus if the commit associated with the 'none' came from
   the currently focused layer. Previously it was just unset regardless.
This commit is contained in:
Johan Malm 2024-03-09 10:31:47 +00:00 committed by Johan Malm
parent 7e419f7584
commit 36058a63e2
2 changed files with 60 additions and 36 deletions

View file

@ -6,6 +6,7 @@
struct server; struct server;
struct output; struct output;
struct seat;
struct lab_layer_surface { struct lab_layer_surface {
struct wlr_scene_layer_surface_v1 *scene_layer_surface; struct wlr_scene_layer_surface_v1 *scene_layer_surface;
@ -36,5 +37,7 @@ struct lab_layer_popup {
void layers_init(struct server *server); void layers_init(struct server *server);
void layers_arrange(struct output *output); void layers_arrange(struct output *output);
void layer_try_set_focus(struct seat *seat,
struct wlr_layer_surface_v1 *layer_surface);
#endif /* LABWC_LAYERS_H */ #endif /* LABWC_LAYERS_H */

View file

@ -118,45 +118,64 @@ handle_output_destroy(struct wl_listener *listener, void *data)
wlr_layer_surface_v1_destroy(layer->scene_layer_surface->layer_surface); wlr_layer_surface_v1_destroy(layer->scene_layer_surface->layer_surface);
} }
static void static bool
process_keyboard_interactivity(struct lab_layer_surface *layer) focused_layer_has_exclusive_interactivity(struct seat *seat)
{ {
struct wlr_layer_surface_v1 *layer_surface = layer->scene_layer_surface->layer_surface; if (!seat->focused_layer) {
struct seat *seat = &layer->server->seat; return false;
}
return seat->focused_layer->current.keyboard_interactive ==
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE;
}
if (layer_surface->current.keyboard_interactive /*
&& layer_surface->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) { * Precedence is defined as being in the same or higher (overlay is highest)
/* * than the layer with current keyboard focus.
* Give keyboard focus to surface if */
* - keyboard-interactivity is 'exclusive' or 'on-demand'; and static bool
* - surface is in top/overlay layers; and has_precedence(struct seat *seat, enum zwlr_layer_shell_v1_layer layer)
* - currently focused layer has a lower precedence {
* if (!seat->focused_layer) {
* In other words, when dealing with two surfaces with return true;
* exclusive/on-demand keyboard-interactivity (firstly the }
* currently focused 'focused_layer' and secondly the if (!focused_layer_has_exclusive_interactivity(seat)) {
* 'layer_surface' for which we're just responding to a return true;
* map/commit event), the following logic applies: }
* if (layer >= seat->focused_layer->current.layer) {
* | focused_layer | layer_surface | who gets keyboard focus | return true;
* |---------------|---------------|-------------------------| }
* | overlay | top | focused_layer | return false;
* | overlay | overlay | layer_surface | }
* | top | top | layer_surface |
* | top | overlay | layer_surface |
*/
if (!seat->focused_layer || seat->focused_layer->current.layer void
<= layer_surface->current.layer) { layer_try_set_focus(struct seat *seat, struct wlr_layer_surface_v1 *layer_surface)
{
switch (layer_surface->current.keyboard_interactive) {
case ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE:
wlr_log(WLR_DEBUG, "interactive-exclusive '%p'", layer_surface);
if (has_precedence(seat, layer_surface->current.layer)) {
seat_set_focus_layer(seat, layer_surface); seat_set_focus_layer(seat, layer_surface);
} }
} else if (seat->focused_layer break;
&& !seat->focused_layer->current.keyboard_interactive) { case ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND:
/* wlr_log(WLR_DEBUG, "interactive-on-demand '%p'", layer_surface);
* Clear focus if keyboard-interactivity has been set to if (!focused_layer_has_exclusive_interactivity(seat)) {
* ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE seat_set_focus_layer(seat, layer_surface);
*/ }
seat_set_focus_layer(seat, NULL); break;
case ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE:
wlr_log(WLR_DEBUG, "interactive-none '%p'", layer_surface);
if (seat->focused_layer == layer_surface) {
wlr_log(WLR_DEBUG, "unset focus '%p'", layer_surface);
/*
* TODO: consider transferring focus other layer-shell
* clients with exclusive focus (that in the case of
* multiple clients we could have stolen it from and
* arguably should give it back to).
*/
seat_set_focus_layer(seat, NULL);
}
break;
} }
} }
@ -184,7 +203,8 @@ handle_surface_commit(struct wl_listener *listener, void *data)
} }
/* Process keyboard-interactivity change */ /* Process keyboard-interactivity change */
if (committed & WLR_LAYER_SURFACE_V1_STATE_KEYBOARD_INTERACTIVITY) { if (committed & WLR_LAYER_SURFACE_V1_STATE_KEYBOARD_INTERACTIVITY) {
process_keyboard_interactivity(layer); struct seat *seat = &layer->server->seat;
layer_try_set_focus(seat, layer_surface);
} }
if (committed || layer->mapped != layer_surface->surface->mapped) { if (committed || layer->mapped != layer_surface->surface->mapped) {
@ -250,7 +270,8 @@ handle_map(struct wl_listener *listener, void *data)
* the scene. See wlr_scene_surface_create() documentation. * the scene. See wlr_scene_surface_create() documentation.
*/ */
process_keyboard_interactivity(layer); struct seat *seat = &layer->server->seat;
layer_try_set_focus(seat, layer->scene_layer_surface->layer_surface);
} }
static void static void