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layer: change logic for giving keyboard-interactivity
Use the following logic: - Exclusive: Grant regardless of layer (previously it was only given if in top or overlay layers) AND grant if in the same or higher layer (nearer overlay) compared with other clients with exclusive interactivity. - On-demand: Grant only if no other layer-shell client has exclusive keyboard interactivity. Previously it was treated the same as exclusive. - None: Unset focus if the commit associated with the 'none' came from the currently focused layer. Previously it was just unset regardless.
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7e419f7584
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2 changed files with 60 additions and 36 deletions
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@ -6,6 +6,7 @@
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struct server;
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struct output;
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struct seat;
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struct lab_layer_surface {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface;
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@ -36,5 +37,7 @@ struct lab_layer_popup {
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void layers_init(struct server *server);
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void layers_arrange(struct output *output);
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void layer_try_set_focus(struct seat *seat,
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struct wlr_layer_surface_v1 *layer_surface);
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#endif /* LABWC_LAYERS_H */
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93
src/layers.c
93
src/layers.c
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@ -118,45 +118,64 @@ handle_output_destroy(struct wl_listener *listener, void *data)
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wlr_layer_surface_v1_destroy(layer->scene_layer_surface->layer_surface);
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}
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static void
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process_keyboard_interactivity(struct lab_layer_surface *layer)
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static bool
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focused_layer_has_exclusive_interactivity(struct seat *seat)
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{
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struct wlr_layer_surface_v1 *layer_surface = layer->scene_layer_surface->layer_surface;
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struct seat *seat = &layer->server->seat;
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if (!seat->focused_layer) {
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return false;
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}
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return seat->focused_layer->current.keyboard_interactive ==
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ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE;
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}
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if (layer_surface->current.keyboard_interactive
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&& layer_surface->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {
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/*
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* Give keyboard focus to surface if
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* - keyboard-interactivity is 'exclusive' or 'on-demand'; and
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* - surface is in top/overlay layers; and
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* - currently focused layer has a lower precedence
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*
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* In other words, when dealing with two surfaces with
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* exclusive/on-demand keyboard-interactivity (firstly the
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* currently focused 'focused_layer' and secondly the
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* 'layer_surface' for which we're just responding to a
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* map/commit event), the following logic applies:
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*
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* | focused_layer | layer_surface | who gets keyboard focus |
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* |---------------|---------------|-------------------------|
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* | overlay | top | focused_layer |
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* | overlay | overlay | layer_surface |
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* | top | top | layer_surface |
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* | top | overlay | layer_surface |
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*/
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/*
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* Precedence is defined as being in the same or higher (overlay is highest)
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* than the layer with current keyboard focus.
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*/
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static bool
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has_precedence(struct seat *seat, enum zwlr_layer_shell_v1_layer layer)
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{
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if (!seat->focused_layer) {
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return true;
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}
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if (!focused_layer_has_exclusive_interactivity(seat)) {
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return true;
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}
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if (layer >= seat->focused_layer->current.layer) {
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return true;
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}
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return false;
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}
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if (!seat->focused_layer || seat->focused_layer->current.layer
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<= layer_surface->current.layer) {
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void
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layer_try_set_focus(struct seat *seat, struct wlr_layer_surface_v1 *layer_surface)
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{
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switch (layer_surface->current.keyboard_interactive) {
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case ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE:
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wlr_log(WLR_DEBUG, "interactive-exclusive '%p'", layer_surface);
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if (has_precedence(seat, layer_surface->current.layer)) {
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seat_set_focus_layer(seat, layer_surface);
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}
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} else if (seat->focused_layer
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&& !seat->focused_layer->current.keyboard_interactive) {
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/*
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* Clear focus if keyboard-interactivity has been set to
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* ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE
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*/
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seat_set_focus_layer(seat, NULL);
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break;
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case ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND:
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wlr_log(WLR_DEBUG, "interactive-on-demand '%p'", layer_surface);
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if (!focused_layer_has_exclusive_interactivity(seat)) {
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seat_set_focus_layer(seat, layer_surface);
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}
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break;
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case ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE:
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wlr_log(WLR_DEBUG, "interactive-none '%p'", layer_surface);
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if (seat->focused_layer == layer_surface) {
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wlr_log(WLR_DEBUG, "unset focus '%p'", layer_surface);
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/*
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* TODO: consider transferring focus other layer-shell
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* clients with exclusive focus (that in the case of
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* multiple clients we could have stolen it from and
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* arguably should give it back to).
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*/
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seat_set_focus_layer(seat, NULL);
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}
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break;
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}
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}
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@ -184,7 +203,8 @@ handle_surface_commit(struct wl_listener *listener, void *data)
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}
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/* Process keyboard-interactivity change */
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if (committed & WLR_LAYER_SURFACE_V1_STATE_KEYBOARD_INTERACTIVITY) {
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process_keyboard_interactivity(layer);
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struct seat *seat = &layer->server->seat;
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layer_try_set_focus(seat, layer_surface);
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}
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if (committed || layer->mapped != layer_surface->surface->mapped) {
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@ -250,7 +270,8 @@ handle_map(struct wl_listener *listener, void *data)
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* the scene. See wlr_scene_surface_create() documentation.
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*/
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process_keyboard_interactivity(layer);
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struct seat *seat = &layer->server->seat;
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layer_try_set_focus(seat, layer->scene_layer_surface->layer_surface);
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}
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static void
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