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	layer: get struct output from wlr_output user-data
				
					
				
			...rather than output_from_wlr_output()
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					 1 changed files with 1 additions and 1 deletions
				
			
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					@ -247,7 +247,7 @@ move_popup_to_top_layer(struct lab_layer_surface *toplevel,
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	struct server *server = toplevel->server;
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						struct server *server = toplevel->server;
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	struct wlr_output *wlr_output =
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						struct wlr_output *wlr_output =
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		toplevel->scene_layer_surface->layer_surface->output;
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							toplevel->scene_layer_surface->layer_surface->output;
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	struct output *output = output_from_wlr_output(server, wlr_output);
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						struct output *output = (struct output *)wlr_output->data;
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	struct wlr_box box = { 0 };
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						struct wlr_box box = { 0 };
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	wlr_output_layout_get_box(server->output_layout, wlr_output, &box);
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						wlr_output_layout_get_box(server->output_layout, wlr_output, &box);
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	int lx = toplevel->scene_layer_surface->tree->node.x + box.x;
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						int lx = toplevel->scene_layer_surface->tree->node.x + box.x;
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