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	src/view.c: Cache server pointer
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					 1 changed files with 13 additions and 12 deletions
				
			
		
							
								
								
									
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								src/view.c
									
										
									
									
									
								
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			@ -713,28 +713,29 @@ view_destroy(struct view *view)
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	}
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	interactive_end(view);
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	if (view->server->seat.pressed.view == view) {
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		view->server->seat.pressed.view = NULL;
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		view->server->seat.pressed.surface = NULL;
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	struct server *server = view->server;
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	if (server->seat.pressed.view == view) {
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		server->seat.pressed.view = NULL;
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		server->seat.pressed.surface = NULL;
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	}
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	if (view->server->cycle_view == view) {
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	if (server->cycle_view == view) {
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		/* If we are the current OSD selected view, cycle
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		 * to the next because we are dying. */
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		view->server->cycle_view = desktop_cycle_view(view->server,
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			view->server->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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		server->cycle_view = desktop_cycle_view(server,
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			server->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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		/* If we cycled back to ourselves, then we have no windows.
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		 * just remove it and close the OSD for good. */
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		if (view->server->cycle_view == view || !view->server->cycle_view) {
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			view->server->cycle_view = NULL;
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			osd_finish(view->server);
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		if (server->cycle_view == view || !server->cycle_view) {
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			server->cycle_view = NULL;
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			osd_finish(server);
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		}
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	}
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	if (view->server->cycle_view) {
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	if (server->cycle_view) {
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		/* Update the OSD to reflect the view has now gone. */
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		osd_update(view->server);
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		osd_update(server);
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	}
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	if (view->scene_tree) {
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			@ -750,7 +751,7 @@ view_destroy(struct view *view)
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	 */
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	if (view->fullscreen) {
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		struct output *output =
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			output_from_wlr_output(view->server, view->fullscreen);
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			output_from_wlr_output(server, view->fullscreen);
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		uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP;
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		wlr_scene_node_set_enabled(&output->layer_tree[top]->node, true);
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	}
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