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	interactive: use "grab" cursor when moving
This is consistent with sway and looks better. Relates to issue #124
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			@ -29,7 +29,7 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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	switch (mode) {
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	case LAB_INPUT_STATE_MOVE:
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		cursor_set(&server->seat, "move");
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		cursor_set(&server->seat, "grab");
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		break;
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	case LAB_INPUT_STATE_RESIZE:
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		cursor_set(&server->seat, wlr_xcursor_get_resize_name(edges));
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