interactive: use "grab" cursor when moving

This is consistent with sway and looks better.

Relates to issue #124
This commit is contained in:
Johan Malm 2021-12-29 14:27:09 +00:00
parent eb582090a7
commit 3194d2c438

View file

@ -29,7 +29,7 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
switch (mode) {
case LAB_INPUT_STATE_MOVE:
cursor_set(&server->seat, "move");
cursor_set(&server->seat, "grab");
break;
case LAB_INPUT_STATE_RESIZE:
cursor_set(&server->seat, wlr_xcursor_get_resize_name(edges));