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Merge pull request #1 from Consolatis/tmp/pr_3463_beveled_borders
[wip] keep wlr_buffers around
This commit is contained in:
commit
2f2cf73bfa
2 changed files with 132 additions and 146 deletions
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@ -11,14 +11,14 @@ struct borderset {
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uint32_t id; // Base colour, but could be used as a tracking hash for images or whatever in the future
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int size; // width (since I suspect a 2px border scaled up to 20px might look weird)
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enum border_type type; // Single or double bevel
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uint32_t * top;
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uint32_t * left;
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uint32_t * right;
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uint32_t * bottom;
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uint32_t * tl;
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uint32_t * tr;
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uint32_t * bl;
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uint32_t * br;
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struct lab_data_buffer *top;
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struct lab_data_buffer *left;
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struct lab_data_buffer *right;
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struct lab_data_buffer *bottom;
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struct lab_data_buffer *tl;
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struct lab_data_buffer *tr;
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struct lab_data_buffer *bl;
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struct lab_data_buffer *br;
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struct borderset * next;
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};
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@ -1,3 +1,4 @@
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#include <assert.h>
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#include <wlr/types/wlr_scene.h>
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#include "common/borderset.h"
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#include "common/mem.h"
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@ -44,6 +45,7 @@ struct borderset * getBorders(uint32_t id, int size, enum border_type type, int
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struct borderset * createBuffer(uint32_t id, int size, enum border_type type, int bevelSize) {
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struct borderset *newBorderset = znew(*newBorderset);
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newBorderset->next = NULL;
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newBorderset->id = id;
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newBorderset->size = size;
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@ -75,29 +77,35 @@ struct borderset * createBuffer(uint32_t id, int size, enum border_type type, i
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// All borders have NxN corners
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newBorderset->tl = znew_n(uint32_t, size*size);
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newBorderset->tr = znew_n(uint32_t, size*size);
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newBorderset->bl = znew_n(uint32_t, size*size);
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newBorderset->br = znew_n(uint32_t, size*size);
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uint32_t *tl = znew_n(uint32_t, size*size);
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uint32_t *tr = znew_n(uint32_t, size*size);
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uint32_t *bl = znew_n(uint32_t, size*size);
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uint32_t *br = znew_n(uint32_t, size*size);
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uint32_t *top = NULL;
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uint32_t *left = NULL;
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uint32_t *right = NULL;
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uint32_t *bottom = NULL;
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size_t side_size = 0;
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switch(type) {
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case BORDER_SINGLE: // Single bevel borders have 1x1 sides
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = hl32;
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*newBorderset->left = hl32;
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*newBorderset->right = ll32;
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*newBorderset->bottom = ll32;
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top = znew(uint32_t);
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left = znew(uint32_t);
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right = znew(uint32_t);
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bottom = znew(uint32_t);
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side_size = 1;
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*top = hl32;
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*left = hl32;
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*right = ll32;
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*bottom = ll32;
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXEL(j, k, size)] = hl32;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
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newBorderset->br[PIXEL(j, k, size)] = ll32;
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tl[PIXEL(j, k, size)] = hl32;
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tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
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bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
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br[PIXEL(j, k, size)] = ll32;
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}
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}
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@ -107,39 +115,40 @@ struct borderset * createBuffer(uint32_t id, int size, enum border_type type, i
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case BORDER_DOUBLE:
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newBorderset->top = znew_n(uint32_t, size);
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newBorderset->left = znew_n(uint32_t, size);
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newBorderset->right = znew_n(uint32_t, size);
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newBorderset->bottom = znew_n(uint32_t, size);
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top = znew_n(uint32_t, size);
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left = znew_n(uint32_t, size);
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right = znew_n(uint32_t, size);
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bottom = znew_n(uint32_t, size);
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side_size = size;
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for (int i = 0; i < size; i++) {
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if (i<bevelSize) {
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newBorderset->left[i] = hl32;
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newBorderset->top[i] = hl32;
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newBorderset->right[i] = hl32;
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newBorderset->bottom[i] = hl32;
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left[i] = hl32;
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top[i] = hl32;
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right[i] = hl32;
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bottom[i] = hl32;
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} else if (i > (size-bevelSize-1)) {
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newBorderset->left[i] = ll32;
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newBorderset->top[i] = ll32;
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newBorderset->right[i] = ll32;
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newBorderset->bottom[i] = ll32;
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left[i] = ll32;
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top[i] = ll32;
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right[i] = ll32;
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bottom[i] = ll32;
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} else {
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newBorderset->left[i] = id;
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newBorderset->top[i] = id;
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newBorderset->right[i] = id;
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newBorderset->bottom[i] = id;
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left[i] = id;
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top[i] = id;
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right[i] = id;
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bottom[i] = id;
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}
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}
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// Blank corners...
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for (int i=0; i<size;i++) {
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for (int j=0; j<size;j++) {
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newBorderset->tl[PIXEL(i, j, size)] = id;
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newBorderset->tr[PIXEL(i, j, size)] = id;
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newBorderset->bl[PIXEL(i, j, size)] = id;
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newBorderset->br[PIXEL(i, j, size)] = id;
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tl[PIXEL(i, j, size)] = id;
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tr[PIXEL(i, j, size)] = id;
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bl[PIXEL(i, j, size)] = id;
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br[PIXEL(i, j, size)] = id;
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}
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}
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@ -150,25 +159,25 @@ struct borderset * createBuffer(uint32_t id, int size, enum border_type type, i
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// Solid bar parts
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for (int j=0; j<size; j++) {
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// Top left corner: Entire "bevel size" top rows are highlighted
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newBorderset->tl[PIXEL(j, i, size)] = hl32;
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tl[PIXEL(j, i, size)] = hl32;
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// First "bevel size" top columns are highlighted
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newBorderset->tl[PIXEL(i, j, size)] = hl32;
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tl[PIXEL(i, j, size)] = hl32;
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// Bottom Right corner: Entire "bevel size" last rows are lowlight
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newBorderset->br[PIXEL(j, (size-1-i), size)] = ll32;
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br[PIXEL(j, (size-1-i), size)] = ll32;
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// Last "bevel size" columns are lowlight
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newBorderset->br[PIXEL((size-1-i), j, size)] = ll32;
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br[PIXEL((size-1-i), j, size)] = ll32;
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// Bottom left corner: Entire "bevel size" last rows are lowlight
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newBorderset->bl[PIXEL(j, (size-1-i), size)] = ll32;
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bl[PIXEL(j, (size-1-i), size)] = ll32;
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// First "bevel size" columns are highlight, except for the bottom right corner
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newBorderset->bl[PIXEL(i, j, size)] = hl32;
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bl[PIXEL(i, j, size)] = hl32;
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// Top Right corner: Entire "bevel size" first rows are highlight
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newBorderset->tr[PIXEL(j, i, size)] = hl32;
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tr[PIXEL(j, i, size)] = hl32;
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// Last "bevel size" columns are lowlight, except for the top left
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newBorderset->tr[PIXEL((size-1-i), j, size)] = ll32;
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tr[PIXEL((size-1-i), j, size)] = ll32;
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}
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}
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@ -179,27 +188,27 @@ struct borderset * createBuffer(uint32_t id, int size, enum border_type type, i
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// Outer Corners
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// Bottom left corner:
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// First "bevel size" columns are highlight, except for the bottom right corner
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newBorderset->bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
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bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
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// Top Right corner:
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// Last "bevel size" columns are lowlight, except for the top left
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newBorderset->tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
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tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
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// Inner Corners
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// Top left corner: Bottom right is all dark
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newBorderset->tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
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tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
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// Bottom Right corner: Top left is all light
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newBorderset->br[PIXEL(i, j, size)] = hl32;
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br[PIXEL(i, j, size)] = hl32;
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// Top Right corner:
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// Interior bottom left is dark on top, light on bottom
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newBorderset->tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
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tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
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// Bottom Left corner:
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// Interior top right is dark on top, light on bottom
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newBorderset->bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
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bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
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@ -214,22 +223,23 @@ struct borderset * createBuffer(uint32_t id, int size, enum border_type type, i
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break;
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case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = id;
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*newBorderset->left = id;
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*newBorderset->right = id;
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*newBorderset->bottom = id;
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top = znew(uint32_t);
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left = znew(uint32_t);
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right = znew(uint32_t);
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bottom = znew(uint32_t);
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side_size = 1;
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*top = id;
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*left = id;
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*right = id;
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*bottom = id;
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXEL(j, k, size)] = id;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = id;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = id;
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newBorderset->br[PIXEL(j, k, size)] = id;
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tl[PIXEL(j, k, size)] = id;
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tr[PIXEL(size - 1 - j, k, size)] = id;
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bl[PIXEL(size - 1 -j, k, size)] = id;
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br[PIXEL(j, k, size)] = id;
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}
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}
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@ -238,22 +248,23 @@ struct borderset * createBuffer(uint32_t id, int size, enum border_type type, i
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break;
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case BORDER_INSET: // Sunken Single bevel borders have 1x1 sides
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = ll32;
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*newBorderset->left = ll32;
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*newBorderset->right = hl32;
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*newBorderset->bottom = hl32;
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top = znew(uint32_t);
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left = znew(uint32_t);
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right = znew(uint32_t);
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bottom = znew(uint32_t);
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side_size = 1;
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*top = ll32;
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*left = ll32;
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*right = hl32;
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*bottom = hl32;
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXEL(j, k, size)] = ll32;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->br[PIXEL(j, k, size)] = hl32;
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tl[PIXEL(j, k, size)] = ll32;
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tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
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bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
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br[PIXEL(j, k, size)] = hl32;
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}
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}
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@ -262,6 +273,18 @@ struct borderset * createBuffer(uint32_t id, int size, enum border_type type, i
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break;
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}
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assert(side_size > 0);
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newBorderset->top = buffer_create_from_data(top, 1, side_size, 4);
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newBorderset->left = buffer_create_from_data(left, side_size, 1, side_size * 4);
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newBorderset->right = buffer_create_from_data(right, side_size, 1, side_size * 4);
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newBorderset->bottom = buffer_create_from_data(bottom, 1, side_size, 4);
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newBorderset->tl = buffer_create_from_data(tl, size, size, size * 4);
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newBorderset->tr = buffer_create_from_data(tr, size, size, size * 4);
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newBorderset->bl = buffer_create_from_data(bl, size, size, size * 4);
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newBorderset->br = buffer_create_from_data(br, size, size, size * 4);
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return newBorderset;
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}
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@ -270,61 +293,25 @@ struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct border
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{
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struct bufferset * bufferset = znew(struct bufferset);
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bufferset->top = wlr_scene_buffer_create(tree, &borderset->top->base);
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bufferset->left= wlr_scene_buffer_create(tree, &borderset->left->base);
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bufferset->right = wlr_scene_buffer_create(tree, &borderset->right->base);
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bufferset->bottom = wlr_scene_buffer_create(tree, &borderset->bottom->base);
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bufferset->tl = wlr_scene_buffer_create(tree, &borderset->tl->base);
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bufferset->tr = wlr_scene_buffer_create(tree, &borderset->tr->base);
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bufferset->bl = wlr_scene_buffer_create(tree, &borderset->bl->base);
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bufferset->br = wlr_scene_buffer_create(tree, &borderset->br->base);
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bufferset->border_width = bw;
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if (borderset->type == BORDER_DOUBLE) {
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struct lab_data_buffer *ttexture_buffer =
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buffer_create_from_data(borderset->top, 1, bw, 4);
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bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
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struct lab_data_buffer *ltexture_buffer =
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buffer_create_from_data(borderset->left, bw, 1, 4*bw);
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bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base);
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struct lab_data_buffer *rtexture_buffer =
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buffer_create_from_data(borderset->right, bw, 1, 4*bw);
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bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
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struct lab_data_buffer *btexture_buffer =
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buffer_create_from_data(borderset->bottom, 1, bw, 4);
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bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
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} else {
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struct lab_data_buffer *ttexture_buffer =
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buffer_create_from_data(borderset->top, 1, 1, 4);
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bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
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struct lab_data_buffer *ltexture_buffer =
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buffer_create_from_data(borderset->left, 1, 1, 4);
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bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base);
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struct lab_data_buffer *rtexture_buffer =
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buffer_create_from_data(borderset->right, 1, 1, 4);
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bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
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struct lab_data_buffer *btexture_buffer =
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buffer_create_from_data(borderset->bottom, 1, 1, 4);
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bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
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}
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struct lab_data_buffer *tltexture_buffer =
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buffer_create_from_data(borderset->tl, bw, bw, 4*bw);
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bufferset->tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
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struct lab_data_buffer *trtexture_buffer =
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buffer_create_from_data(borderset->tr, bw, bw, 4*bw);
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bufferset->tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
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struct lab_data_buffer *bltexture_buffer =
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buffer_create_from_data(borderset->bl, bw, bw, 4*bw);
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bufferset->bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *brtexture_buffer =
|
||||
buffer_create_from_data(borderset->br, bw, bw, 4*bw);
|
||||
bufferset->br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
|
||||
wlr_scene_buffer_set_filter_mode(bufferset->top, WLR_SCALE_FILTER_NEAREST);
|
||||
wlr_scene_buffer_set_filter_mode(bufferset->left, WLR_SCALE_FILTER_NEAREST);
|
||||
wlr_scene_buffer_set_filter_mode(bufferset->right, WLR_SCALE_FILTER_NEAREST);
|
||||
wlr_scene_buffer_set_filter_mode(bufferset->bottom, WLR_SCALE_FILTER_NEAREST);
|
||||
wlr_scene_buffer_set_filter_mode(bufferset->tl, WLR_SCALE_FILTER_NEAREST);
|
||||
wlr_scene_buffer_set_filter_mode(bufferset->tr, WLR_SCALE_FILTER_NEAREST);
|
||||
wlr_scene_buffer_set_filter_mode(bufferset->bl, WLR_SCALE_FILTER_NEAREST);
|
||||
wlr_scene_buffer_set_filter_mode(bufferset->br, WLR_SCALE_FILTER_NEAREST);
|
||||
|
||||
return bufferset;
|
||||
}
|
||||
|
|
@ -384,14 +371,13 @@ void clearBorderCache(struct borderset * borderset)
|
|||
if (borderset->next != NULL) {
|
||||
clearBorderCache(borderset->next);
|
||||
}
|
||||
|
||||
free(borderset->top);
|
||||
free(borderset->left);
|
||||
free(borderset->right);
|
||||
free(borderset->bottom);
|
||||
free(borderset->tl);
|
||||
free(borderset->tr);
|
||||
free(borderset->bl);
|
||||
free(borderset->br);
|
||||
wlr_buffer_drop(&borderset->top->base);
|
||||
wlr_buffer_drop(&borderset->left->base);
|
||||
wlr_buffer_drop(&borderset->right->base);
|
||||
wlr_buffer_drop(&borderset->bottom->base);
|
||||
wlr_buffer_drop(&borderset->tl->base);
|
||||
wlr_buffer_drop(&borderset->tr->base);
|
||||
wlr_buffer_drop(&borderset->bl->base);
|
||||
wlr_buffer_drop(&borderset->br->base);
|
||||
free(borderset);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue