interactive: allow snapping to corner edges

In addition to <snapping><range>, <snapping><cornerRange> configures the
distance from the screen corner to trigger quater window snapping.

Also, new values "up-left", "up-right", "down-left" and "down-right" are
allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and
<query tiled="[value]">.
This commit is contained in:
tokyo4j 2025-08-02 21:35:51 +09:00 committed by Johan Malm
parent b0ff2911b6
commit 2f183cdcb6
14 changed files with 147 additions and 89 deletions

View file

@ -2,6 +2,7 @@
#include "overlay.h"
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "common/direction.h"
#include "common/lab-scene-rect.h"
#include "labwc.h"
#include "output.h"
@ -137,42 +138,27 @@ handle_edge_overlay_timeout(void *data)
return 0;
}
static enum wlr_direction
get_wlr_direction(enum view_edge edge)
{
switch (edge) {
case VIEW_EDGE_LEFT:
return WLR_DIRECTION_LEFT;
case VIEW_EDGE_RIGHT:
return WLR_DIRECTION_RIGHT;
case VIEW_EDGE_UP:
case VIEW_EDGE_CENTER:
return WLR_DIRECTION_UP;
case VIEW_EDGE_DOWN:
return WLR_DIRECTION_DOWN;
default:
/* not reached */
assert(false);
return 0;
}
}
static bool
edge_has_adjacent_output_from_cursor(struct seat *seat, struct output *output,
enum view_edge edge)
{
enum wlr_direction dir;
if (!direction_from_view_edge(edge, &dir)) {
return false;
}
return wlr_output_layout_adjacent_output(
seat->server->output_layout, get_wlr_direction(edge),
seat->server->output_layout, dir,
output->wlr_output, seat->cursor->x, seat->cursor->y);
}
static void
show_edge_overlay(struct seat *seat, enum view_edge edge,
show_edge_overlay(struct seat *seat, enum view_edge edge1, enum view_edge edge2,
struct output *output)
{
if (!rc.snap_overlay_enabled) {
return;
}
uint32_t edge = edge1 | edge2;
if (seat->overlay.active.edge == edge
&& seat->overlay.active.output == output) {
return;
@ -182,7 +168,7 @@ show_edge_overlay(struct seat *seat, enum view_edge edge,
seat->overlay.active.output = output;
int delay;
if (edge_has_adjacent_output_from_cursor(seat, output, edge)) {
if (edge_has_adjacent_output_from_cursor(seat, output, edge1)) {
delay = rc.snap_overlay_delay_inner;
} else {
delay = rc.snap_overlay_delay_outer;
@ -219,9 +205,9 @@ overlay_update(struct seat *seat)
/* Edge-snapping overlay */
struct output *output;
enum view_edge edge = edge_from_cursor(seat, &output);
if (edge != VIEW_EDGE_INVALID) {
show_edge_overlay(seat, edge, output);
enum view_edge edge1, edge2;
if (edge_from_cursor(seat, &output, &edge1, &edge2)) {
show_edge_overlay(seat, edge1, edge2, output);
return;
}