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interactive: allow snapping to corner edges
In addition to <snapping><range>, <snapping><cornerRange> configures the distance from the screen corner to trigger quater window snapping. Also, new values "up-left", "up-right", "down-left" and "down-right" are allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and <query tiled="[value]">.
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14 changed files with 147 additions and 89 deletions
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@ -73,6 +73,10 @@ enum view_edge {
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VIEW_EDGE_DOWN = (1 << 3),
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VIEW_EDGE_CENTER = (1 << 4),
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VIEW_EDGE_ANY = (1 << 5),
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VIEW_EDGE_UPLEFT = (VIEW_EDGE_UP | VIEW_EDGE_LEFT),
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VIEW_EDGE_UPRIGHT = (VIEW_EDGE_UP | VIEW_EDGE_RIGHT),
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VIEW_EDGE_DOWNLEFT = (VIEW_EDGE_DOWN | VIEW_EDGE_LEFT),
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VIEW_EDGE_DOWNRIGHT = (VIEW_EDGE_DOWN | VIEW_EDGE_RIGHT),
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};
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enum view_wants_focus {
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@ -524,6 +528,9 @@ bool view_is_focusable(struct view *view);
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*/
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void view_offer_focus(struct view *view);
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struct wlr_box view_get_edge_snap_box(struct view *view, struct output *output,
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enum view_edge edge);
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void mappable_connect(struct mappable *mappable, struct wlr_surface *surface,
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wl_notify_func_t notify_map, wl_notify_func_t notify_unmap);
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void mappable_disconnect(struct mappable *mappable);
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