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interactive: allow snapping to corner edges
In addition to <snapping><range>, <snapping><cornerRange> configures the distance from the screen corner to trigger quater window snapping. Also, new values "up-left", "up-right", "down-left" and "down-right" are allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and <query tiled="[value]">.
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14 changed files with 147 additions and 89 deletions
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@ -429,7 +429,16 @@ void interactive_anchor_to_cursor(struct server *server, struct wlr_box *geo);
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void interactive_begin(struct view *view, enum input_mode mode, uint32_t edges);
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void interactive_finish(struct view *view);
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void interactive_cancel(struct view *view);
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enum view_edge edge_from_cursor(struct seat *seat, struct output **dest_output);
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/**
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* Returns the edge to snap a window to.
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* For example, if the output-relative cursor position (x,y) fulfills
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* x <= (<snapping><cornerRange>) and y <= (<snapping><range>),
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* then edge1=VIEW_EDGE_UP and edge2=VIEW_EDGE_LEFT.
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* The value of (edge1|edge2) can be passed to view_snap_to_edge().
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*/
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bool edge_from_cursor(struct seat *seat, struct output **dest_output,
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enum view_edge *edge1, enum view_edge *edge2);
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void handle_tearing_new_object(struct wl_listener *listener, void *data);
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