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Chase wlroots: every scene_node parent is now a tree
Chases wlroots ccd0f85c2a36308e35b153c7f9653abac7659af3 wlr_scene: Only allow parenting on a wlr_scene_tree
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parent
b7c9d0e055
commit
2ed7a10779
20 changed files with 97 additions and 93 deletions
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@ -15,7 +15,7 @@ add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
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struct ssd_part *
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add_scene_rect(struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_node *parent, int width, int height,
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struct wlr_scene_tree *parent, int width, int height,
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int x, int y, float color[4])
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{
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/*
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@ -36,7 +36,7 @@ add_scene_rect(struct wl_list *list, enum ssd_part_type type,
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struct ssd_part *
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add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_node *parent, struct wlr_buffer *buffer,
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struct wlr_scene_tree *parent, struct wlr_buffer *buffer,
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int x, int y)
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{
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struct ssd_part *part = add_scene_part(list, type);
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@ -47,7 +47,7 @@ add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
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static void
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finish_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_node *parent, struct wlr_buffer *icon_buffer)
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struct wlr_scene_tree *parent, struct wlr_buffer *icon_buffer)
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{
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float hover_bg[4] = {0.15f, 0.15f, 0.15f, 0.3f};
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@ -65,12 +65,12 @@ finish_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct ssd_part *
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add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_node *parent, struct wlr_buffer *corner_buffer,
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struct wlr_scene_tree *parent, struct wlr_buffer *corner_buffer,
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struct wlr_buffer *icon_buffer, int x)
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{
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struct ssd_part *button_root = add_scene_part(part_list, type);
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parent = &wlr_scene_tree_create(parent)->node;
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button_root->node = parent;
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parent = wlr_scene_tree_create(parent);
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button_root->node = &parent->node;
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wlr_scene_node_set_position(button_root->node, x, 0);
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int offset_x;
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@ -95,12 +95,12 @@ add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
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struct ssd_part *
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add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_node *parent, float *bg_color,
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struct wlr_scene_tree *parent, float *bg_color,
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struct wlr_buffer *icon_buffer, int x)
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{
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struct ssd_part *button_root = add_scene_part(part_list, type);
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parent = &wlr_scene_tree_create(parent)->node;
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button_root->node = parent;
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parent = wlr_scene_tree_create(parent);
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button_root->node = &parent->node;
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wlr_scene_node_set_position(button_root->node, x, 0);
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struct ssd_part *part;
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