mirror of
				https://github.com/labwc/labwc.git
				synced 2025-11-03 09:01:51 -05:00 
			
		
		
		
	src/interactive.c: don't unshade when view is un-tiled by dragging
Unshading a maximized/tiled window at the start of interactive move doesn't seem to be useful and caused flicker.
This commit is contained in:
		
							parent
							
								
									3fa9810a36
								
							
						
					
					
						commit
						2e19bd4d5b
					
				
					 1 changed files with 1 additions and 6 deletions
				
			
		| 
						 | 
					@ -56,7 +56,6 @@ interactive_move_tiled_view_to(struct server *server, struct view *view,
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	view_set_shade(view, false);
 | 
					 | 
				
			||||||
	view_set_untiled(view);
 | 
						view_set_untiled(view);
 | 
				
			||||||
	view_restore_to(view, *geometry);
 | 
						view_restore_to(view, *geometry);
 | 
				
			||||||
	server->move_pending = false;
 | 
						server->move_pending = false;
 | 
				
			||||||
| 
						 | 
					@ -100,11 +99,7 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		if (!view_is_floating(view)) {
 | 
							if (!view_is_floating(view)) {
 | 
				
			||||||
			/*
 | 
								/*
 | 
				
			||||||
			 * Un-maximize, unshade and restore natural
 | 
								 * Un-maximize and restore natural width/height.
 | 
				
			||||||
			 * width/height.
 | 
					 | 
				
			||||||
			 * Don't reset tiled state yet since we may want
 | 
					 | 
				
			||||||
			 * to keep it (in the snap-to-maximize case).
 | 
					 | 
				
			||||||
			 *
 | 
					 | 
				
			||||||
			 * If the natural geometry is unknown (possible
 | 
								 * If the natural geometry is unknown (possible
 | 
				
			||||||
			 * with xdg-shell views), then we set a size of
 | 
								 * with xdg-shell views), then we set a size of
 | 
				
			||||||
			 * 0x0 here and determine the correct geometry
 | 
								 * 0x0 here and determine the correct geometry
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue