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view: make move_sub_views() use append_children method
...to share common code with minimize_sub_views() Also, fix a bug in the move-to-back functions to move the window hierarchy in the right order. Helped-by: @Consolatis
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parent
e991eae103
commit
2c14a5a406
4 changed files with 35 additions and 91 deletions
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@ -1,5 +1,6 @@
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// SPDX-License-Identifier: GPL-2.0-only
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/* view-impl-common.c: common code for shell view->impl functions */
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#include <assert.h>
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#include <stdio.h>
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#include <strings.h>
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#include "common/list.h"
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@ -24,6 +25,29 @@ view_impl_move_to_back(struct view *view)
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wlr_scene_node_lower_to_bottom(&view->scene_tree->node);
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}
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void
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view_impl_move_sub_views(struct view *parent, enum z_direction z_direction)
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{
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assert(parent);
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if (!parent->impl->append_children) {
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return;
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}
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struct wl_array subviews;
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wl_array_init(&subviews);
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parent->impl->append_children(parent, &subviews);
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struct view **view;
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wl_array_for_each(view, &subviews) {
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if (z_direction == LAB_TO_FRONT) {
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view_impl_move_to_front(*view);
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} else if (z_direction == LAB_TO_BACK) {
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view_impl_move_to_back(*view);
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}
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}
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wl_array_release(&subviews);
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}
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void
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view_impl_map(struct view *view)
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{
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