xdg/xwayland: Do not destroy scene node on unmap

This prevents segfaulting when unminimizing
This commit is contained in:
Consolatis 2022-02-23 01:32:07 +01:00 committed by Johan Malm
parent c2f7e0be3d
commit 29021dad6a
3 changed files with 22 additions and 22 deletions

View file

@ -299,8 +299,12 @@ xdg_toplevel_view_get_string_prop(struct view *view, const char *prop)
static void
xdg_toplevel_view_map(struct view *view)
{
if (view->mapped) {
return;
}
view->mapped = true;
view->surface = view->xdg_surface->surface;
wlr_scene_node_set_enabled(&view->scene_tree->node, true);
if (!view->been_mapped) {
struct wlr_xdg_toplevel_requested *requested =
&view->xdg_surface->toplevel->requested;
@ -340,9 +344,7 @@ xdg_toplevel_view_unmap(struct view *view)
{
if (view->mapped) {
view->mapped = false;
damage_all_outputs(view->server);
wlr_scene_node_destroy(view->scene_node);
ssd_hide(view);
wlr_scene_node_set_enabled(&view->scene_tree->node, false);
wl_list_remove(&view->commit.link);
desktop_focus_topmost_mapped_view(view->server);
}
@ -391,14 +393,13 @@ xdg_surface_new(struct wl_listener *listener, void *data)
view->xdg_surface = xdg_surface;
view->scene_tree = wlr_scene_tree_create(&view->server->view_tree->node);
wlr_scene_node_set_enabled(&view->scene_tree->node, false);
view->scene_node = wlr_scene_xdg_surface_create(
&view->scene_tree->node, view->xdg_surface);
if (!view->scene_node) {
wlr_scene_node_destroy(&view->scene_tree->node);
view->scene_tree = NULL;
/* TODO: might need further clean up */
wl_resource_post_no_memory(view->surface->resource);
/* TODO: should we free(view) here? */
return;
}
view->scene_tree->node.data = view;