Handle the highlights on the window switcher with a different bevel that doesn't involve leaving crumbs

This commit is contained in:
Jack Zeal 2026-03-26 19:35:38 -07:00
parent 8c46add98a
commit 25b5ad08e4
7 changed files with 42 additions and 27 deletions

View file

@ -120,6 +120,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
.bg_color = bg_color,
.width = w,
.height = h,
.beveled = 1,
};
lab_scene_rect_create(osd_output->tree, &bg_opts);
@ -202,6 +203,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
.bg_color = active_bg_color,
.width = w - 2 * padding,
.height = switcher_theme->item_height,
.beveled = 2,
};
struct lab_scene_rect *highlight_rect = lab_scene_rect_create(
item->active_tree, &highlight_opts);