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	Move OSD handler for view destruction to osd.c
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					 3 changed files with 50 additions and 32 deletions
				
			
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					@ -583,6 +583,8 @@ void osd_update(struct server *server);
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void osd_finish(struct server *server);
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					void osd_finish(struct server *server);
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/* Moves preview views back into their original stacking order and state */
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					/* Moves preview views back into their original stacking order and state */
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void osd_preview_restore(struct server *server);
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					void osd_preview_restore(struct server *server);
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					/* Notify OSD about a destroying view */
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					void osd_on_view_destroy(struct view *view);
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/*
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					/*
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 * wlroots "input inhibitor" extension (required for swaylock) blocks
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					 * wlroots "input inhibitor" extension (required for swaylock) blocks
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										46
									
								
								src/osd.c
									
										
									
									
									
								
							
							
						
						
									
										46
									
								
								src/osd.c
									
										
									
									
									
								
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					@ -108,6 +108,52 @@ osd_update_preview_outlines(struct view *view)
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	wlr_scene_node_set_position(&rect->tree->node, geo.x, geo.y);
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						wlr_scene_node_set_position(&rect->tree->node, geo.x, geo.y);
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}
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					}
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					void
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					osd_on_view_destroy(struct view *view)
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					{
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						assert(view);
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						struct osd_state *osd_state = &view->server->osd_state;
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						if (!osd_state->cycle_view) {
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							/* OSD not active, no need for clean up */
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							return;
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						}
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						if (osd_state->cycle_view == view) {
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							/*
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							 * If we are the current OSD selected view, cycle
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							 * to the next because we are dying.
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							 */
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							osd_state->cycle_view = desktop_cycle_view(view->server,
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								osd_state->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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							/*
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							 * If we cycled back to ourselves, then we have no more windows.
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							 * Just close the OSD for good.
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							 */
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							if (osd_state->cycle_view == view || !osd_state->cycle_view) {
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								/* osd_finish() additionally resets cycle_view to NULL */
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								osd_finish(view->server);
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							}
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						}
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						if (view->scene_tree) {
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							struct wlr_scene_node *node = &view->scene_tree->node;
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							if (osd_state->preview_anchor == node) {
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								/*
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								 * If we are the anchor for the current OSD selected view,
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								 * replace the anchor with the node before us.
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								 */
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								osd_state->preview_anchor = lab_wlr_scene_get_prev_node(node);
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							}
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						}
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						if (osd_state->cycle_view) {
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							/* Update the OSD to reflect the view has now gone. */
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							osd_update(view->server);
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						}
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					}
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void
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					void
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osd_finish(struct server *server)
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					osd_finish(struct server *server)
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{
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					{
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										34
									
								
								src/view.c
									
										
									
									
									
								
							
							
						
						
									
										34
									
								
								src/view.c
									
										
									
									
									
								
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					@ -809,41 +809,11 @@ view_destroy(struct view *view)
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		server->focused_view = NULL;
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							server->focused_view = NULL;
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	}
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						}
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	struct osd_state *osd_state = &view->server->osd_state;
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						osd_on_view_destroy(view);
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	if (osd_state->cycle_view == view) {
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		/*
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		 * If we are the current OSD selected view, cycle
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		 * to the next because we are dying.
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		 */
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		osd_state->cycle_view = desktop_cycle_view(server,
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			osd_state->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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		/*
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		 * If we cycled back to ourselves, then we have no windows.
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		 * just remove it and close the OSD for good.
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		 */
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		if (osd_state->cycle_view == view || !osd_state->cycle_view) {
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			/* osd_finish() additionally resets cycle_view to NULL */
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			osd_finish(server);
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		}
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	}
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	if (osd_state->cycle_view) {
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		/* Update the OSD to reflect the view has now gone. */
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		osd_update(server);
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	}
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	if (view->scene_tree) {
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						if (view->scene_tree) {
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		struct wlr_scene_node *node = &view->scene_tree->node;
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		if (osd_state->preview_anchor == node) {
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			/*
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			 * If we are the anchor for the current OSD selected view,
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			 * replace the anchor with the node before us.
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			 */
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			osd_state->preview_anchor = lab_wlr_scene_get_prev_node(node);
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		}
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		ssd_destroy(view);
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							ssd_destroy(view);
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		wlr_scene_node_destroy(node);
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							wlr_scene_node_destroy(&view->scene_tree->node);
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		view->scene_tree = NULL;
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							view->scene_tree = NULL;
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	}
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						}
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