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	Move OSD handler for view destruction to osd.c
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					 3 changed files with 50 additions and 32 deletions
				
			
		
							
								
								
									
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								src/view.c
									
										
									
									
									
								
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			@ -809,41 +809,11 @@ view_destroy(struct view *view)
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		server->focused_view = NULL;
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	}
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	struct osd_state *osd_state = &view->server->osd_state;
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	if (osd_state->cycle_view == view) {
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		/*
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		 * If we are the current OSD selected view, cycle
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		 * to the next because we are dying.
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		 */
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		osd_state->cycle_view = desktop_cycle_view(server,
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			osd_state->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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		/*
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		 * If we cycled back to ourselves, then we have no windows.
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		 * just remove it and close the OSD for good.
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		 */
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		if (osd_state->cycle_view == view || !osd_state->cycle_view) {
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			/* osd_finish() additionally resets cycle_view to NULL */
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			osd_finish(server);
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		}
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	}
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	if (osd_state->cycle_view) {
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		/* Update the OSD to reflect the view has now gone. */
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		osd_update(server);
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	}
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	osd_on_view_destroy(view);
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	if (view->scene_tree) {
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		struct wlr_scene_node *node = &view->scene_tree->node;
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		if (osd_state->preview_anchor == node) {
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			/*
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			 * If we are the anchor for the current OSD selected view,
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			 * replace the anchor with the node before us.
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			 */
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			osd_state->preview_anchor = lab_wlr_scene_get_prev_node(node);
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		}
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		ssd_destroy(view);
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		wlr_scene_node_destroy(node);
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		wlr_scene_node_destroy(&view->scene_tree->node);
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		view->scene_tree = NULL;
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	}
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