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cursor: Store view + resize edges for move/resize in press event
v2: Restore previous behavior for keybinds
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parent
429c388333
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5 changed files with 60 additions and 29 deletions
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@ -103,19 +103,22 @@ struct seat {
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/**
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* pressed view/surface/node will usually be NULL and is only set on
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* button press while the mouse is over a surface and reset to NULL on
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* button release.
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* button press while the mouse is over a view or surface, and reset
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* to NULL on button release.
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* It is used to send cursor motion events to a surface even though
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* the cursor has left the surface in the meantime.
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*
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* This allows to keep dragging a scrollbar or selecting text even
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* when moving outside of the window.
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*
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* Both (view && !surface) and (surface && !view) are possible.
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*/
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struct {
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struct view *view;
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struct wlr_scene_node *node;
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struct wlr_surface *surface;
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struct wlr_surface *toplevel;
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uint32_t resize_edges;
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} pressed;
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struct wl_client *active_client_while_inhibited;
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@ -569,7 +572,7 @@ void seat_focus_surface(struct seat *seat, struct wlr_surface *surface);
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void seat_set_focus_layer(struct seat *seat, struct wlr_layer_surface_v1 *layer);
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void seat_set_pressed(struct seat *seat, struct view *view,
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struct wlr_scene_node *node, struct wlr_surface *surface,
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struct wlr_surface *toplevel);
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struct wlr_surface *toplevel, uint32_t resize_edges);
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void seat_reset_pressed(struct seat *seat);
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void interactive_begin(struct view *view, enum input_mode mode,
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