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interactive: allow moving horizontally/vertically maximized window
Applies drag resistance unidirectionally for horizontally/vertically maximized windows, allowing them to be dragged without being untiled immediately. When the distance of cursor movement orthogonal to the maximized direction exceeds <resistance><unMaximizeThreshold>. While dragging a horizontally/vertically maximized window, edge/region snapping is disabled to prevent unintentional snapping and overlays. This commit also includes some refactoring to simplify the logic.
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commit
1f1bdad087
11 changed files with 137 additions and 120 deletions
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@ -1043,6 +1043,8 @@ entry(xmlNode *node, char *nodename, char *content)
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rc.window_edge_strength = atoi(content);
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} else if (!strcasecmp(nodename, "unSnapThreshold.resistance")) {
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rc.unsnap_threshold = atoi(content);
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} else if (!strcasecmp(nodename, "unMaximizeThreshold.resistance")) {
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rc.unmaximize_threshold = atoi(content);
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} else if (!strcasecmp(nodename, "range.snapping")) {
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rc.snap_edge_range = atoi(content);
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} else if (!strcasecmp(nodename, "enabled.overlay.snapping")) {
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@ -1370,6 +1372,7 @@ rcxml_init(void)
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rc.screen_edge_strength = 20;
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rc.window_edge_strength = 20;
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rc.unsnap_threshold = 20;
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rc.unmaximize_threshold = 150;
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rc.snap_edge_range = 1;
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rc.snap_overlay_enabled = true;
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@ -235,24 +235,34 @@ process_cursor_move(struct server *server, uint32_t time)
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{
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struct view *view = server->grabbed_view;
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/*
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* Un-tile the view when interactive move is delayed and the distance
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* of cursor movement exceeds <resistance><unSnapThreshold>.
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*/
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if (server->move_pending && !interactive_move_tiled_view_to(
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server, server->grabbed_view, &server->grab_box)) {
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return;
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int x = server->grab_box.x + (server->seat.cursor->x - server->grab_x);
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int y = server->grab_box.y + (server->seat.cursor->y - server->grab_y);
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/* Apply resistance for maximized/tiled view */
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bool needs_untile = resistance_unsnap_apply(view, &x, &y);
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if (needs_untile) {
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/*
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* When the view needs to be un-tiled, resize it to natural
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* geometry while anchoring it to cursor. If the natural
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* geometry is unknown (possible with xdg-shell views), then
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* we set a size of 0x0 here and determine the correct geometry
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* later. See do_late_positioning() in xdg.c.
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*/
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struct wlr_box new_geo = {
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.width = view->natural_geometry.width,
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.height = view->natural_geometry.height,
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};
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interactive_anchor_to_cursor(server, &new_geo);
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view_set_untiled(view);
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view_restore_to(view, new_geo);
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x = new_geo.x;
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y = new_geo.y;
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}
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double dx = server->seat.cursor->x - server->grab_x;
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double dy = server->seat.cursor->y - server->grab_y;
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/* Move the grabbed view to the new position. */
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dx += server->grab_box.x;
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dy += server->grab_box.y;
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resistance_move_apply(view, &dx, &dy);
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view_move(view, dx, dy);
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/* Then apply window & edge resistance */
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resistance_move_apply(view, &x, &y);
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view_move(view, x, y);
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overlay_update(&server->seat);
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}
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@ -9,58 +9,47 @@
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#include "view.h"
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#include "window-rules.h"
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/*
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* pos_old pos_cursor
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* v v
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* +---------+-------------------+
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* <-----------size_old---------->
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*
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* return value
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* v
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* +----+---------+
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* <---size_new--->
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*/
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static int
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max_move_scale(double pos_cursor, double pos_current,
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double size_current, double size_orig)
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max_move_scale(double pos_cursor, double pos_old, double size_old,
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double size_new)
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{
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double anchor_frac = (pos_cursor - pos_current) / size_current;
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int pos_new = pos_cursor - (size_orig * anchor_frac);
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if (pos_new < pos_current) {
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double anchor_frac = (pos_cursor - pos_old) / size_old;
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int pos_new = pos_cursor - (size_new * anchor_frac);
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if (pos_new < pos_old) {
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/* Clamp by using the old offsets of the maximized window */
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pos_new = pos_current;
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pos_new = pos_old;
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}
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return pos_new;
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}
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void
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interactive_anchor_to_cursor(struct view *view, struct wlr_box *geometry,
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int cursor_x, int cursor_y)
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interactive_anchor_to_cursor(struct server *server, struct wlr_box *geo)
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{
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geometry->x = max_move_scale(cursor_x, view->current.x,
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view->current.width, geometry->width);
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geometry->y = max_move_scale(cursor_y, view->current.y,
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view->current.height, geometry->height);
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}
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bool
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interactive_move_tiled_view_to(struct server *server, struct view *view,
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struct wlr_box *geometry)
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{
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assert(!view_is_floating(view));
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int threshold = rc.unsnap_threshold;
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if (server->input_mode == LAB_INPUT_STATE_MOVE) {
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/* When called from cursor motion handler */
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assert(server->move_pending && server->grabbed_view == view);
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double dx = server->seat.cursor->x - server->grab_x;
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double dy = server->seat.cursor->y - server->grab_y;
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if (dx * dx + dy * dy < threshold * threshold) {
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return false;
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}
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} else {
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/* When called from interactive_begin() */
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if (threshold > 0) {
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return false;
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}
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assert(server->input_mode == LAB_INPUT_STATE_MOVE);
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if (wlr_box_empty(geo)) {
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return;
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}
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/* Resize grab_box while anchoring it to grab_box.{x,y} */
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server->grab_box.x = max_move_scale(server->grab_x, server->grab_box.x,
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server->grab_box.width, geo->width);
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server->grab_box.y = max_move_scale(server->grab_y, server->grab_box.y,
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server->grab_box.height, geo->height);
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server->grab_box.width = geo->width;
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server->grab_box.height = geo->height;
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view_set_untiled(view);
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view_restore_to(view, *geometry);
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server->move_pending = false;
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return true;
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geo->x = server->grab_box.x + (server->seat.cursor->x - server->grab_x);
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geo->y = server->grab_box.y + (server->seat.cursor->y - server->grab_y);
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}
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void
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@ -73,7 +62,6 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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*/
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struct server *server = view->server;
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struct seat *seat = &server->seat;
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struct wlr_box geometry = view->current;
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if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) {
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return;
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@ -97,31 +85,7 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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*/
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return;
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}
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if (!view_is_floating(view)) {
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/*
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* Un-maximize and restore natural width/height.
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* If the natural geometry is unknown (possible
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* with xdg-shell views), then we set a size of
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* 0x0 here and determine the correct geometry
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* later. See do_late_positioning() in xdg.c.
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*/
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geometry.width = view->natural_geometry.width;
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geometry.height = view->natural_geometry.height;
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if (!wlr_box_empty(&geometry)) {
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interactive_anchor_to_cursor(view, &geometry,
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seat->cursor->x, seat->cursor->y);
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}
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/*
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* If <resistance><unSnapThreshold> is non-zero, the
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* tiled/maximized view is un-tiled later in cursor
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* motion handler.
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*/
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if (!interactive_move_tiled_view_to(
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server, view, &geometry)) {
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server->move_pending = true;
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}
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} else {
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if (view_is_floating(view)) {
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/* Store natural geometry at start of move */
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view_store_natural_geometry(view);
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view_invalidate_last_layout_geometry(view);
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@ -151,7 +115,7 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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/*
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* If tiled or maximized in only one direction, reset
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* tiled/maximized state but keep the same geometry as
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* maximized/tiled state but keep the same geometry as
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* the starting point for the resize.
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*/
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view_set_untiled(view);
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@ -168,8 +132,24 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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/* Remember view and cursor positions at start of move/resize */
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server->grab_x = seat->cursor->x;
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server->grab_y = seat->cursor->y;
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server->grab_box = geometry;
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server->grab_box = view->current;
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server->resize_edges = edges;
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/*
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* Un-tile maximized/tiled view immediately if <unSnapThreshold> is
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* zero. Otherwise, un-tile it later in cursor motion handler.
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* If the natural geometry is unknown (possible with xdg-shell views),
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* then we set a size of 0x0 here and determine the correct geometry
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* later. See do_late_positioning() in xdg.c.
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*/
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if (mode == LAB_INPUT_STATE_MOVE && !view_is_floating(view)
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&& rc.unsnap_threshold <= 0) {
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struct wlr_box natural_geo = view->natural_geometry;
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interactive_anchor_to_cursor(server, &natural_geo);
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view_set_untiled(view);
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view_restore_to(view, natural_geo);
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}
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if (rc.resize_indicator) {
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resize_indicator_show(view);
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}
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@ -181,6 +161,10 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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enum view_edge
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edge_from_cursor(struct seat *seat, struct output **dest_output)
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{
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if (!view_is_floating(seat->server->grabbed_view)) {
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return VIEW_EDGE_INVALID;
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}
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int snap_range = rc.snap_edge_range;
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if (!snap_range) {
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return VIEW_EDGE_INVALID;
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@ -296,7 +280,6 @@ interactive_cancel(struct view *view)
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view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
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view->server->grabbed_view = NULL;
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view->server->move_pending = false;
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/* Update focus/cursor image */
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cursor_update_focus(view->server);
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@ -20,7 +20,8 @@ regions_should_snap(struct server *server)
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{
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if (server->input_mode != LAB_INPUT_STATE_MOVE
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|| wl_list_empty(&rc.regions)
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|| server->seat.region_prevent_snap) {
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|| server->seat.region_prevent_snap
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|| !view_is_floating(server->grabbed_view)) {
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return false;
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}
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@ -91,8 +91,38 @@ check_edge_window(int *next, struct edge current, struct edge target,
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oppose, align, rc.window_edge_strength, lesser);
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}
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bool
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resistance_unsnap_apply(struct view *view, int *x, int *y)
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{
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if (view_is_floating(view)) {
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return false;
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}
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int dx = *x - view->current.x;
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int dy = *y - view->current.y;
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if (view->maximized == VIEW_AXIS_HORIZONTAL) {
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if (abs(dx) < rc.unmaximize_threshold) {
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*x = view->current.x;
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return false;
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}
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} else if (view->maximized == VIEW_AXIS_VERTICAL) {
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if (abs(dy) < rc.unmaximize_threshold) {
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*y = view->current.y;
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return false;
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}
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} else {
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if (dx * dx + dy * dy < rc.unsnap_threshold * rc.unsnap_threshold) {
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*x = view->current.x;
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*y = view->current.y;
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return false;
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}
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}
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return true;
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}
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void
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resistance_move_apply(struct view *view, double *x, double *y)
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resistance_move_apply(struct view *view, int *x, int *y)
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{
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assert(view);
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10
src/xdg.c
10
src/xdg.c
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@ -93,14 +93,8 @@ do_late_positioning(struct view *view)
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struct server *server = view->server;
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if (server->input_mode == LAB_INPUT_STATE_MOVE
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&& view == server->grabbed_view) {
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/* Anchor view to original grab position */
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interactive_anchor_to_cursor(view, &view->pending,
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server->grab_x, server->grab_y);
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/* Next update grab offsets */
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server->grab_box = view->pending;
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/* Finally, move by same distance cursor has moved */
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view->pending.x += server->seat.cursor->x - server->grab_x;
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view->pending.y += server->seat.cursor->y - server->grab_y;
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/* Reposition the view while anchoring it to cursor */
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interactive_anchor_to_cursor(server, &view->pending);
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} else {
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/* TODO: smart placement? */
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view_compute_centered_position(view, NULL,
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