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	actions: use enum for _ToEdge actions
This also improves the config robustness as invalid edge names will now prevent the action to be created in the first place and the user gets notified about the issue.
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					 4 changed files with 46 additions and 42 deletions
				
			
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			@ -119,21 +119,21 @@ snap_to_edge(struct view *view)
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	 */
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	struct wlr_box *area = &view->output->usable_area;
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	if (cursor_x <= area->x + snap_range) {
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		view_snap_to_edge(view, "left",
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		view_snap_to_edge(view, VIEW_EDGE_LEFT,
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			/*store_natural_geometry*/ false);
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	} else if (cursor_x >= area->x + area->width - snap_range) {
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		view_snap_to_edge(view, "right",
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		view_snap_to_edge(view, VIEW_EDGE_RIGHT,
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			/*store_natural_geometry*/ false);
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	} else if (cursor_y <= area->y + snap_range) {
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		if (rc.snap_top_maximize) {
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			view_maximize(view, true,
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				/*store_natural_geometry*/ false);
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		} else {
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			view_snap_to_edge(view, "up",
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			view_snap_to_edge(view, VIEW_EDGE_UP,
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				/*store_natural_geometry*/ false);
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		}
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	} else if (cursor_y >= area->y + area->height - snap_range) {
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		view_snap_to_edge(view, "down",
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		view_snap_to_edge(view, VIEW_EDGE_DOWN,
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			/*store_natural_geometry*/ false);
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	} else {
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		/* Not close to any edge */
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