ssd: Allocate struct ssd and struct ssd_hover_state separately

- Store a pointer to the `struct view` in `struct ssd`
- Pass `struct ssd *` instead of `struct view *` to ssd functions
- Add `ssd_get_margin()` convenience function
This commit is contained in:
John Lindgren 2022-11-26 16:46:28 -05:00 committed by Johan Malm
parent cfa51ab628
commit 1e8b0414fe
15 changed files with 112 additions and 65 deletions

View file

@ -7,6 +7,7 @@
*/
#include <assert.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "ssd.h"
@ -16,6 +17,7 @@
struct border
ssd_thickness(struct view *view)
{
assert(view);
/*
* Check preconditions for displaying SSD. Note that this
* needs to work even before ssd_create() has been called.
@ -35,6 +37,7 @@ ssd_thickness(struct view *view)
struct wlr_box
ssd_max_extents(struct view *view)
{
assert(view);
struct border border = ssd_thickness(view);
return (struct wlr_box){
.x = view->x - border.left,
@ -61,7 +64,7 @@ ssd_get_part_type(const struct ssd *ssd, struct wlr_scene_node *node)
} else if (node->type == WLR_SCENE_NODE_BUFFER
&& lab_wlr_surface_from_node(node)) {
return LAB_SSD_CLIENT;
} else if (!ssd->tree) {
} else if (!ssd) {
return LAB_SSD_NONE;
}
@ -114,6 +117,7 @@ ssd_get_part_type(const struct ssd *ssd, struct wlr_scene_node *node)
enum ssd_part_type
ssd_at(const struct ssd *ssd, struct wlr_scene *scene, double lx, double ly)
{
assert(scene);
double sx, sy;
struct wlr_scene_node *node = wlr_scene_node_at(
&scene->tree.node, lx, ly, &sx, &sy);
@ -145,34 +149,43 @@ ssd_resize_edges(enum ssd_part_type type)
}
}
void
struct ssd *
ssd_create(struct view *view, bool active)
{
struct ssd *ssd = &view->ssd;
assert(!ssd->tree);
assert(view);
struct ssd *ssd = znew(*ssd);
ssd->view = view;
ssd->tree = wlr_scene_tree_create(view->scene_tree);
wlr_scene_node_lower_to_bottom(&ssd->tree->node);
ssd_extents_create(ssd);
ssd_border_create(ssd);
ssd_titlebar_create(ssd);
ssd->margin = ssd_thickness(view);
ssd_set_active(view, active);
ssd_set_active(ssd, active);
ssd->state.width = view->w;
ssd->state.height = view->h;
ssd->state.x = view->x;
ssd->state.y = view->y;
return ssd;
}
struct border
ssd_get_margin(const struct ssd *ssd)
{
return ssd ? ssd->margin : (struct border){ 0 };
}
void
ssd_update_geometry(struct view *view)
ssd_update_geometry(struct ssd *ssd)
{
struct ssd *ssd = &view->ssd;
if (!ssd->tree) {
if (!ssd) {
return;
}
struct view *view = ssd->view;
if (view->w == ssd->state.width && view->h == ssd->state.height) {
if (view->x != ssd->state.x || view->y != ssd->state.y) {
/* Dynamically resize extents based on position and usable_area */
@ -193,16 +206,16 @@ ssd_update_geometry(struct view *view)
}
void
ssd_destroy(struct view *view)
ssd_destroy(struct ssd *ssd)
{
struct ssd *ssd = &view->ssd;
if (!ssd->tree) {
if (!ssd) {
return;
}
/* Maybe reset hover view */
struct view *view = ssd->view;
struct ssd_hover_state *hover_state;
hover_state = &view->server->ssd_hover_state;
hover_state = view->server->ssd_hover_state;
if (hover_state->view == view) {
hover_state->view = NULL;
hover_state->node = NULL;
@ -213,8 +226,8 @@ ssd_destroy(struct view *view)
ssd_border_destroy(ssd);
ssd_extents_destroy(ssd);
wlr_scene_node_destroy(&ssd->tree->node);
ssd->tree = NULL;
ssd->margin = (struct border){ 0 };
free(ssd);
}
bool
@ -256,10 +269,9 @@ ssd_part_contains(enum ssd_part_type whole, enum ssd_part_type candidate)
}
void
ssd_set_active(struct view *view, bool active)
ssd_set_active(struct ssd *ssd, bool active)
{
struct ssd *ssd = &view->ssd;
if (!ssd->tree) {
if (!ssd) {
return;
}
wlr_scene_node_set_enabled(&ssd->border.active.tree->node, active);
@ -268,10 +280,16 @@ ssd_set_active(struct view *view, bool active)
wlr_scene_node_set_enabled(&ssd->titlebar.inactive.tree->node, !active);
}
struct ssd_hover_state *
ssd_hover_state_new(void)
{
return znew(struct ssd_hover_state);
}
bool
ssd_debug_is_root_node(const struct ssd *ssd, struct wlr_scene_node *node)
{
if (!ssd->tree || !node) {
if (!ssd || !node) {
return false;
}
return node == &ssd->tree->node;
@ -280,7 +298,7 @@ ssd_debug_is_root_node(const struct ssd *ssd, struct wlr_scene_node *node)
const char *
ssd_debug_get_node_name(const struct ssd *ssd, struct wlr_scene_node *node)
{
if (!ssd->tree || !node) {
if (!ssd || !node) {
return NULL;
}
if (node == &ssd->tree->node) {