don't set view->w and view->h when mapping xdg views

these should only be set on commit. doing so before then confuses
code that expects these fields to be in sync with the scene tree,
such as `handle_commit`.

these were only being set so that `view_center` could read them to
compute a centered position, so instead we can simply forward the
values directly to `view_compute_centered_position` and `view_move`.
This commit is contained in:
bi4k8 2022-12-17 20:47:46 +00:00 committed by Consolatis
parent 3dec9cf40c
commit 1b30edc778
3 changed files with 17 additions and 5 deletions

View file

@ -267,7 +267,7 @@ view_output(struct view *view)
return output_from_wlr_output(view->server, wlr_output);
}
static bool
bool
view_compute_centered_position(struct view *view, int w, int h, int *x, int *y)
{
struct output *output = view_output(view);