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ssd: rework titlebar button rendering
- fix that icons for normal/hovered/rounded buttons are not placed exactly the same position - fix blurry window button icons in scaled outputs This commit introduces lab_img and scaled_img_buffer and uses them for rendering icons in the window titlebar. Now the process of rendering button icons are split into 2 phases: loading with lab_img_load() and creating scene-nodes for them with scaled_img_buffer_create(). This might incur some additional overhead since we no longer preload icon textures, but the rendering of icon only happens for the first window as backing buffers are shared and the overhead won't be noticeable. This commit also simplifies the process of centering icon buffer in the button, by creating icon buffers in a fixed geometry via lab_img_render().
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25 changed files with 647 additions and 391 deletions
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@ -61,18 +61,6 @@ struct lab_data_buffer *buffer_adopt_cairo_surface(cairo_surface_t *surface);
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struct lab_data_buffer *buffer_create_cairo(uint32_t logical_width,
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uint32_t logical_height, float scale);
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/*
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* Create a buffer from an image surface, for display as an icon.
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*
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* The surface is either adopted by the buffer (which takes ownership),
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* or copied and then destroyed.
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*
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* This function allows non-ARGB32 source images and converts to
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* CAIRO_FORMAT_ARGB32 if needed.
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*/
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struct lab_data_buffer *buffer_convert_cairo_surface_for_icon(
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cairo_surface_t *surface, uint32_t icon_size, float scale);
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/*
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* Create a buffer which holds (and takes ownership of) raw pixel data
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* in pre-multiplied ARGB32 format.
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