Update top layer visiblity on workspace switch

Fixes: #1158
This commit is contained in:
Consolatis 2023-11-10 23:58:25 +01:00 committed by Johan Malm
parent 98bf316ee6
commit 13d0b14244
5 changed files with 48 additions and 11 deletions

View file

@ -289,6 +289,32 @@ desktop_focus_output(struct output *output)
cursor_update_focus(output->server);
}
void
desktop_update_top_layer_visiblity(struct server *server)
{
struct view *view;
struct output *output;
uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP;
/* Enable all top layers */
wl_list_for_each(output, &server->outputs, link) {
if (!output_is_usable(output)) {
continue;
}
wlr_scene_node_set_enabled(&output->layer_tree[top]->node, true);
}
/* And disable them again when there is a view in fullscreen */
enum lab_view_criteria criteria =
LAB_VIEW_CRITERIA_CURRENT_WORKSPACE | LAB_VIEW_CRITERIA_FULLSCREEN;
for_each_view(view, &server->views, criteria) {
if (!output_is_usable(view->output)) {
continue;
}
wlr_scene_node_set_enabled(&view->output->layer_tree[top]->node, false);
}
}
static struct wlr_surface *
get_surface_from_layer_node(struct wlr_scene_node *node)
{