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	Simplify view margin/padding related code
Fix xdg-shell CSD resize bug
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					 3 changed files with 17 additions and 10 deletions
				
			
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			@ -193,12 +193,21 @@ struct view {
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	int x, y, w, h;
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	/*
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	 * margin refers to the space between the extremities of the view and
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	 * wlr_surface - typically made up of decoration.
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	 * For xdg-shell views, the margin is typically negative.
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	 * margin refers to the space between the extremities of the
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	 * wlr_surface and the max extents of the server-side decorations.
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	 * For xdg-shell views with CSD, this margin is zero.
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	 */
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	struct border margin;
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	/*
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	 * padding refers to the space between the extremities of the
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	 * wlr_surface and the parts of the surface that is considered the
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	 * window.
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	 * This is only used for xdg-shell views with CSD where the padding
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	 * area is typically invisible except for client-side drop-shawdows.
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	 */
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	struct border padding;
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	struct {
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		bool update_x, update_y;
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		double x, y;
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			@ -206,8 +215,6 @@ struct view {
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		uint32_t configure_serial;
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	} pending_move_resize;
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	int xdg_grab_offset;
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	bool server_side_deco;
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	struct wl_listener map;
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			@ -108,8 +108,6 @@ process_cursor_resize(struct server *server, uint32_t time)
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		return;
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	}
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	new_view_geo.width -= 2 * view->xdg_grab_offset;
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	new_view_geo.height -= 2 * view->xdg_grab_offset;
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	view_move_resize(view, new_view_geo);
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}
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			@ -279,8 +279,9 @@ xdg_toplevel_view_for_each_surface(struct view *view,
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	wlr_xdg_surface_for_each_surface(view->xdg_surface, iterator, data);
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}
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/* Return area between surface extremities and window */
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static struct border
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xdg_shell_border(struct view *view)
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xdg_shell_padding(struct view *view)
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{
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	struct wlr_box box;
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	wlr_xdg_surface_get_geometry(view->xdg_surface, &box);
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			@ -309,13 +310,14 @@ xdg_toplevel_view_map(struct view *view)
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		if (view->server_side_deco) {
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			view->margin = deco_thickness(view);
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		} else {
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			view->margin = xdg_shell_border(view);
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			view->xdg_grab_offset = -view->margin.left;
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			view->padding = xdg_shell_padding(view);
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		}
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		if (istopmost(view)) {
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			/* align to edge of screen */
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			view->x += view->margin.left;
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			view->y += view->margin.top;
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			view->x += view->padding.left;
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			view->y += view->padding.top;
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		}
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	}
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	view->been_mapped = true;
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