resistance: properly handled shaded windows

This commit is contained in:
Andrew J. Hesford 2024-01-22 22:49:03 -05:00 committed by Johan Malm
parent 3cdeaecb4b
commit 11cfbca7c7

View file

@ -54,7 +54,8 @@ build_view_edges(struct view *view, struct wlr_box new_geom,
target_edges->left = new_geom.x - border.left;
target_edges->top = new_geom.y - border.top;
target_edges->right = new_geom.x + new_geom.width + border.right;
target_edges->bottom = new_geom.y + new_geom.height + border.bottom;
target_edges->bottom = new_geom.y + border.bottom +
(view->shaded ? 0 : new_geom.height);
}
static void
@ -111,7 +112,8 @@ find_neighbor_edges(struct view *view, struct wlr_box new_geom,
* *top* edge of v that would be encountered, and vice versa.
*/
struct border win_edges = {
.top = v->current.y + v->current.height + border.bottom,
.top = v->current.y + border.bottom
+ view_effective_height(v, /* use_pending */ false),
.right = v->current.x - border.left,
.bottom = v->current.y - border.top,
.left = v->current.x + v->current.width + border.right,