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	resistance: properly handled shaded windows
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					 1 changed files with 4 additions and 2 deletions
				
			
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					@ -54,7 +54,8 @@ build_view_edges(struct view *view, struct wlr_box new_geom,
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	target_edges->left = new_geom.x - border.left;
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						target_edges->left = new_geom.x - border.left;
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	target_edges->top = new_geom.y - border.top;
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						target_edges->top = new_geom.y - border.top;
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	target_edges->right = new_geom.x + new_geom.width + border.right;
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						target_edges->right = new_geom.x + new_geom.width + border.right;
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	target_edges->bottom = new_geom.y + new_geom.height + border.bottom;
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						target_edges->bottom = new_geom.y + border.bottom +
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							(view->shaded ? 0 : new_geom.height);
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}
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					}
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static void
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					static void
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					@ -111,7 +112,8 @@ find_neighbor_edges(struct view *view, struct wlr_box new_geom,
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		 * *top* edge of v that would be encountered, and vice versa.
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							 * *top* edge of v that would be encountered, and vice versa.
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		 */
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							 */
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		struct border win_edges = {
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							struct border win_edges = {
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			.top = v->current.y + v->current.height + border.bottom,
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								.top = v->current.y + border.bottom
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									+ view_effective_height(v, /* use_pending */ false),
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			.right = v->current.x - border.left,
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								.right = v->current.x - border.left,
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			.bottom = v->current.y - border.top,
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								.bottom = v->current.y - border.top,
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			.left = v->current.x + v->current.width + border.right,
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								.left = v->current.x + v->current.width + border.right,
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