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	Add XWayland window decorations
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					 1 changed files with 31 additions and 1 deletions
				
			
		
							
								
								
									
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								tinywl.c
									
										
									
									
									
								
							
							
						
						
									
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								tinywl.c
									
										
									
									
									
								
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					@ -27,6 +27,8 @@
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#define XCURSOR_DEFAULT "left_ptr"
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					#define XCURSOR_DEFAULT "left_ptr"
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#define XCURSOR_SIZE 24
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					#define XCURSOR_SIZE 24
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#define XCURSOR_MOVE "grabbing"
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					#define XCURSOR_MOVE "grabbing"
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					#define XWL_TITLEBAR_HEIGHT (10)
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					#define XWL_WINDOW_BORDER (3)
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/* For brevity's sake, struct members are annotated where they are used. */
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					/* For brevity's sake, struct members are annotated where they are used. */
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enum tinywl_cursor_mode {
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					enum tinywl_cursor_mode {
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					@ -738,6 +740,30 @@ struct render_data {
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	struct timespec *when;
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						struct timespec *when;
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};
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					};
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					static void render_decorations(struct wlr_output *output, struct tinywl_view *view) {
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						if (!view->surface)
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							return;
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						if (view->type != LAB_XWAYLAND_VIEW)
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							return;
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						if (!is_toplevel(view))
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							return;
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						struct wlr_box box = {
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							.x = view->x - XWL_WINDOW_BORDER,
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							.y = view->y - XWL_TITLEBAR_HEIGHT - XWL_WINDOW_BORDER,
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							.width = view->surface->current.width + 2 * XWL_WINDOW_BORDER,
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							.height = view->surface->current.height + XWL_TITLEBAR_HEIGHT +
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							     2 * XWL_WINDOW_BORDER,
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						};
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						float matrix[9];
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						wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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							output->transform_matrix);
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						float color[] = { 0.2, 0.2, 0.7, 0.9 };
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						wlr_render_quad_with_matrix(view->server->renderer, color, matrix);
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					}
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static void render_surface(struct wlr_surface *surface,
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					static void render_surface(struct wlr_surface *surface,
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		int sx, int sy, void *data) {
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							int sx, int sy, void *data) {
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	/* This function is called for every surface that needs to be rendered. */
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						/* This function is called for every surface that needs to be rendered. */
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					@ -762,7 +788,8 @@ static void render_surface(struct wlr_surface *surface,
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	double ox = 0, oy = 0;
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						double ox = 0, oy = 0;
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	wlr_output_layout_output_coords(
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						wlr_output_layout_output_coords(
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			view->server->output_layout, output, &ox, &oy);
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								view->server->output_layout, output, &ox, &oy);
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	ox += view->x + sx, oy += view->y + sy;
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						ox += view->x + sx;
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						oy += view->y + sy;
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	/* We also have to apply the scale factor for HiDPI outputs. This is only
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						/* We also have to apply the scale factor for HiDPI outputs. This is only
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	 * part of the puzzle, TinyWL does not fully support HiDPI. */
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						 * part of the puzzle, TinyWL does not fully support HiDPI. */
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					@ -836,6 +863,9 @@ static void output_frame(struct wl_listener *listener, void *data) {
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			.renderer = renderer,
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								.renderer = renderer,
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			.when = &now,
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								.when = &now,
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		};
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							};
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							render_decorations(output->wlr_output, view);
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		/* This calls our render_surface function for each surface among the
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							/* This calls our render_surface function for each surface among the
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		 * xdg_surface's toplevel and popups. */
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							 * xdg_surface's toplevel and popups. */
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		if (view->type == LAB_XDG_SHELL_VIEW) {
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							if (view->type == LAB_XDG_SHELL_VIEW) {
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