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	view: take into account top-margin for xwayland views
...in order to center accurately.
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					@ -154,6 +154,15 @@ view_compute_centered_position(struct view *view, int w, int h, int *x, int *y)
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	int height = h + view->margin.top + view->margin.bottom;
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						int height = h + view->margin.top + view->margin.bottom;
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	*x = usable.x + (usable.width - width) / 2;
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						*x = usable.x + (usable.width - width) / 2;
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	*y = usable.y + (usable.height - height) / 2;
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						*y = usable.y + (usable.height - height) / 2;
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					#if HAVE_XWAYLAND
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						/* TODO: refactor xwayland.c functions to get rid of this */
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						if (view->type == LAB_XWAYLAND_VIEW) {
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							*x += view->margin.left;
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							*y += view->margin.top;
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						}
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					#endif
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	return true;
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						return true;
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}
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					}
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