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SnapToRegion: Add regions_from_cursor()
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2 changed files with 33 additions and 0 deletions
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@ -3,6 +3,7 @@
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#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include <float.h>
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#include <math.h>
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#include <string.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/box.h>
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@ -39,6 +40,37 @@ regions_from_name(const char *region_name, struct output *output)
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return NULL;
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}
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struct region *
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regions_from_cursor(struct server *server)
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{
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assert(server);
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double lx = server->seat.cursor->x;
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double ly = server->seat.cursor->y;
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struct wlr_output *wlr_output = wlr_output_layout_output_at(
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server->output_layout, lx, ly);
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struct output *output = output_from_wlr_output(server, wlr_output);
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if (!output) {
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return NULL;
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}
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double dist;
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double dist_min = DBL_MAX;
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struct region *closest_region = NULL;
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struct region *region;
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wl_list_for_each(region, &output->regions, link) {
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if (wlr_box_contains_point(®ion->geo, lx, ly)) {
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/* No need for sqrt((x1 - x2)^2 + (y1 - y2)^2) as we just compare */
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dist = pow(region->center.x - lx, 2) + pow(region->center.y - ly, 2);
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if (dist < dist_min) {
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closest_region = region;
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dist_min = dist;
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}
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}
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}
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return closest_region;
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}
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void
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regions_update(struct output *output)
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{
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